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# ***** GPL LICENSE BLOCK *****
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
# All rights reserved.
# ***** GPL LICENSE BLOCK *****
"name": "DirectX Model Format (.x)",
"location": "File > Export > DirectX (.x)",
"description": "Export DirectX Model Format (.x)",
"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"\
"tracker_url": "https://projects.blender.org/tracker/index.php?"\
from math import radians
import bpy
from mathutils import *
#Container for the exporter settings
class DirectXExporterSettings:
def __init__(self,
context,
FilePath,
CoordinateSystem=1,
RotateX=True,
FlipNormals=False,
ApplyModifiers=False,
IncludeFrameRate=False,
ExportTextures=True,
ExportArmatures=False,
ExportAnimation=0,
ExportMode=1,
Verbose=False):
self.context = context
self.FilePath = FilePath
self.CoordinateSystem = int(CoordinateSystem)
self.RotateX = RotateX
self.FlipNormals = FlipNormals
self.ApplyModifiers = ApplyModifiers
self.IncludeFrameRate = IncludeFrameRate
self.ExportTextures = ExportTextures
self.ExportArmatures = ExportArmatures
self.ExportAnimation = int(ExportAnimation)
self.ExportMode = int(ExportMode)
self.Verbose = Verbose
def ReplaceSet(String, OldSet, NewChar):
for OldChar in OldSet:
String = String.replace(OldChar, NewChar)
return String
import string
NewName = ReplaceSet(Name, string.punctuation + " ", "_")
if NewName[0].isdigit() or NewName in ["ARRAY",
"DWORD",
"UCHAR",
"BINARY",
"FLOAT",
"ULONGLONG",
"BINARY_RESOURCE",
"SDWORD",
"UNICODE",
"CHAR",
"STRING",
"WORD",
"CSTRING",
"SWORD",
"DOUBLE",
"TEMPLATE"]:
NewName = "_" + NewName
def ExportDirectX(Config):
print("----------\nExporting to {}".format(Config.FilePath))
print("Opening File...")
Config.File = open(Config.FilePath, "w")
if Config.Verbose:
print("Done")
if Config.Verbose:
print("Generating Object list for export... (Root parents only)")
if Config.ExportMode == 1:
Config.ExportList = [Object for Object in Config.context.scene.objects
if Object.type in {'ARMATURE', 'EMPTY', 'MESH'}
ExportList = [Object for Object in Config.context.selected_objects
if Object.type in {'ARMATURE', 'EMPTY', 'MESH'}]
Config.ExportList = [Object for Object in ExportList
if Object.parent not in ExportList]
if Config.Verbose:
print(" List: {}\nDone".format(Config.ExportList))
print("Setting up...")
Config.SystemMatrix = Matrix()
Config.SystemMatrix *= Matrix.Rotation(radians(-90), 4, "X")
if Config.CoordinateSystem == 1:
Config.SystemMatrix *= Matrix.Scale(-1, 4, Vector((0, 1, 0)))
CurrentFrame = bpy.context.scene.frame_current
bpy.context.scene.frame_current = bpy.context.scene.frame_current
if Config.Verbose:
print("Done")
if Config.Verbose:
print("Writing Header...")
if Config.Verbose:
print("Done")
Config.Whitespace = 0
if Config.Verbose:
print("Writing Root Frame...")
WriteRootFrame(Config)
if Config.Verbose:
print("Done")
Config.ObjectList = []
if Config.Verbose:
print("Writing Objects...")
WriteObjects(Config, Config.ExportList)
if Config.Verbose:
print("Done")
Config.Whitespace -= 1
Config.File.write("{}}} //End of Root Frame\n".format(" " * Config.Whitespace))
if Config.Verbose:
print("Objects Exported: {}".format(Config.ExportList))
if Config.ExportAnimation:
if Config.IncludeFrameRate:
print("Writing Frame Rate...")
Config.File.write("{}AnimTicksPerSecond {{\n".format(" " * Config.Whitespace))
Config.Whitespace += 1
Config.File.write("{}{};\n".format(" " * Config.Whitespace, int(bpy.context.scene.render.fps / bpy.context.scene.render.fps_base)))
Config.Whitespace -= 1
Config.File.write("{}}}\n".format(" " * Config.Whitespace))
if Config.Verbose:
print("Done")
if Config.Verbose:
print("Writing Animation...")
if Config.ExportAnimation==1:
WriteKeyedAnimationSet(Config)
else:
WriteFullAnimationSet(Config)
bpy.context.scene.frame_current = CurrentFrame
if Config.Verbose:
print("Done")
CloseFile(Config)
print("Finished")
def GetObjectChildren(Parent):
return [Object for Object in Parent.children
if Object.type in {'ARMATURE', 'EMPTY', 'MESH'}]
#Returns the vertex count of Mesh, counting each vertex for every face.
def GetMeshVertexCount(Mesh):
for Polygon in Mesh.polygons:
VertexCount += len(Polygon.vertices)
#Returns the file path of first image texture from Material.
#Create a list of Textures that have type "IMAGE"
ImageTextures = [Material.texture_slots[TextureSlot].texture for TextureSlot in Material.texture_slots.keys() if Material.texture_slots[TextureSlot].texture.type == "IMAGE"]
#Refine a new list with only image textures that have a file source
ImageFiles = [bpy.path.basename(Texture.image.filepath) for Texture in ImageTextures if getattr(Texture.image, "source", "") == "FILE"]
if ImageFiles:
return ImageFiles[0]
return None
def WriteHeader(Config):
Config.File.write("xof 0303txt 0032\n\n")
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if Config.IncludeFrameRate:
Config.File.write("template AnimTicksPerSecond {\n\
<9E415A43-7BA6-4a73-8743-B73D47E88476>\n\
DWORD AnimTicksPerSecond;\n\
}\n\n")
if Config.ExportArmatures:
Config.File.write("template XSkinMeshHeader {\n\
<3cf169ce-ff7c-44ab-93c0-f78f62d172e2>\n\
WORD nMaxSkinWeightsPerVertex;\n\
WORD nMaxSkinWeightsPerFace;\n\
WORD nBones;\n\
}\n\n\
template SkinWeights {\n\
<6f0d123b-bad2-4167-a0d0-80224f25fabb>\n\
STRING transformNodeName;\n\
DWORD nWeights;\n\
array DWORD vertexIndices[nWeights];\n\
array float weights[nWeights];\n\
Matrix4x4 matrixOffset;\n\
}\n\n")
def WriteRootFrame(Config):
Config.File.write("{}Frame Root {{\n".format(" " * Config.Whitespace))
Config.Whitespace += 1
Config.File.write("{}FrameTransformMatrix {{\n".format(" " * Config.Whitespace))
Config.Whitespace += 1
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Config.File.write("{}{:9f},{:9f},{:9f},{:9f},\n".format(" " * Config.Whitespace, Config.SystemMatrix[0][0], Config.SystemMatrix[1][0], Config.SystemMatrix[2][0], Config.SystemMatrix[3][0]))
Config.File.write("{}{:9f},{:9f},{:9f},{:9f},\n".format(" " * Config.Whitespace, Config.SystemMatrix[0][1], Config.SystemMatrix[1][1], Config.SystemMatrix[2][1], Config.SystemMatrix[3][1]))
Config.File.write("{}{:9f},{:9f},{:9f},{:9f},\n".format(" " * Config.Whitespace, Config.SystemMatrix[0][2], Config.SystemMatrix[1][2], Config.SystemMatrix[2][2], Config.SystemMatrix[3][2]))
Config.File.write("{}{:9f},{:9f},{:9f},{:9f};;\n".format(" " * Config.Whitespace, Config.SystemMatrix[0][3], Config.SystemMatrix[1][3], Config.SystemMatrix[2][3], Config.SystemMatrix[3][3]))
Config.Whitespace -= 1
Config.File.write("{}}}\n".format(" " * Config.Whitespace))
def WriteObjects(Config, ObjectList):
Config.ObjectList += ObjectList
if Config.Verbose:
print(" Writing Object: {}...".format(Object.name))
Config.File.write("{}Frame {} {{\n".format(" " * Config.Whitespace, LegalName(Object.name)))
Config.Whitespace += 1
if Config.Verbose:
print(" Writing Local Matrix...")
WriteLocalMatrix(Config, Object)
if Config.Verbose:
print(" Done")
if Config.ExportArmatures and Object.type == "ARMATURE":
Armature = Object.data
ParentList = [Bone for Bone in Armature.bones if Bone.parent is None]
if Config.Verbose:
print(" Writing Armature Bones...")
WriteArmatureBones(Config, Object, ParentList)
if Config.Verbose:
print(" Done")
ChildList = GetObjectChildren(Object)
if Config.ExportMode == 2: #Selected Objects Only
ChildList = [Child for Child in ChildList
if Child in Config.context.selected_objects]
if Config.Verbose:
print(" Writing Children...")
WriteObjects(Config, ChildList)
if Config.Verbose:
print(" Done Writing Children")
if Object.type == "MESH":
if Config.Verbose:
print(" Generating Mesh...")
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if Config.ApplyModifiers:
if Config.ExportArmatures:
#Create a copy of the object and remove all armature modifiers so an unshaped
#mesh can be created from it.
Object2 = Object.copy()
for Modifier in [Modifier for Modifier in Object2.modifiers if Modifier.type == "ARMATURE"]:
Object2.modifiers.remove(Modifier)
Mesh = Object2.to_mesh(bpy.context.scene, True, "PREVIEW")
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else:
Mesh = Object.to_mesh(bpy.context.scene, True, "PREVIEW")
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else:
Mesh = Object.to_mesh(bpy.context.scene, False, "PREVIEW")
print(" Done")
print(" Writing Mesh...")
WriteMesh(Config, Object, Mesh)
if Config.Verbose:
print(" Done")
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if Config.ApplyModifiers and Config.ExportArmatures:
bpy.data.objects.remove(Object2)
bpy.data.meshes.remove(Mesh)
Config.Whitespace -= 1
Config.File.write("{}}} //End of {}\n".format(" " * Config.Whitespace, LegalName(Object.name)))
if Config.Verbose:
print(" Done Writing Object: {}".format(Object.name))
def WriteLocalMatrix(Config, Object):
LocalMatrix = Object.matrix_local
Config.File.write("{}FrameTransformMatrix {{\n".format(" " * Config.Whitespace))
Config.Whitespace += 1
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Config.File.write("{}{:9f},{:9f},{:9f},{:9f},\n".format(" " * Config.Whitespace, LocalMatrix[0][0], LocalMatrix[1][0], LocalMatrix[2][0], LocalMatrix[3][0]))
Config.File.write("{}{:9f},{:9f},{:9f},{:9f},\n".format(" " * Config.Whitespace, LocalMatrix[0][1], LocalMatrix[1][1], LocalMatrix[2][1], LocalMatrix[3][1]))
Config.File.write("{}{:9f},{:9f},{:9f},{:9f},\n".format(" " * Config.Whitespace, LocalMatrix[0][2], LocalMatrix[1][2], LocalMatrix[2][2], LocalMatrix[3][2]))
Config.File.write("{}{:9f},{:9f},{:9f},{:9f};;\n".format(" " * Config.Whitespace, LocalMatrix[0][3], LocalMatrix[1][3], LocalMatrix[2][3], LocalMatrix[3][3]))
Config.Whitespace -= 1
Config.File.write("{}}}\n".format(" " * Config.Whitespace))
def WriteArmatureBones(Config, Object, ChildList):
PoseBones = Object.pose.bones
print(" Writing Bone: {}...".format(Bone.name))
Config.File.write("{}Frame {} {{\n".format(" " * Config.Whitespace, LegalName(Object.name) + "_" + LegalName(Bone.name)))
Config.Whitespace += 1
PoseBone = PoseBones[Bone.name]
BoneMatrix = PoseBone.parent.matrix.inverted()
BoneMatrix *= PoseBone.matrix
Config.File.write("{}FrameTransformMatrix {{\n".format(" " * Config.Whitespace))
Config.Whitespace += 1
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Config.File.write("{}{:9f},{:9f},{:9f},{:9f},\n".format(" " * Config.Whitespace, BoneMatrix[0][0], BoneMatrix[1][0], BoneMatrix[2][0], BoneMatrix[3][0]))
Config.File.write("{}{:9f},{:9f},{:9f},{:9f},\n".format(" " * Config.Whitespace, BoneMatrix[0][1], BoneMatrix[1][1], BoneMatrix[2][1], BoneMatrix[3][1]))
Config.File.write("{}{:9f},{:9f},{:9f},{:9f},\n".format(" " * Config.Whitespace, BoneMatrix[0][2], BoneMatrix[1][2], BoneMatrix[2][2], BoneMatrix[3][2]))
Config.File.write("{}{:9f},{:9f},{:9f},{:9f};;\n".format(" " * Config.Whitespace, BoneMatrix[0][3], BoneMatrix[1][3], BoneMatrix[2][3], BoneMatrix[3][3]))
Config.Whitespace -= 1
Config.File.write("{}}}\n".format(" " * Config.Whitespace))
if Config.Verbose:
print(" Done")
WriteArmatureBones(Config, Object, Bone.children)
Config.Whitespace -= 1
Config.File.write("{}}} //End of {}\n".format(" " * Config.Whitespace, LegalName(Object.name) + "_" + LegalName(Bone.name)))
def WriteMesh(Config, Object, Mesh):
Config.File.write("{}Mesh {{ //{} Mesh\n".format(" " * Config.Whitespace, LegalName(Mesh.name)))
Config.Whitespace += 1
if Config.Verbose:
print(" Writing Mesh Vertices...")
WriteMeshVertices(Config, Mesh)
if Config.Verbose:
print(" Done\n Writing Mesh Normals...")
WriteMeshNormals(Config, Mesh)
if Config.Verbose:
print(" Done\n Writing Mesh Materials...")
WriteMeshMaterials(Config, Mesh)
if Config.Verbose:
print(" Done")
print(" Writing Mesh UV Coordinates...")
WriteMeshUVCoordinates(Config, Mesh)
if Config.Verbose:
print(" Done")
print(" Writing Mesh Skin Weights...")
WriteMeshSkinWeights(Config, Object, Mesh)
if Config.Verbose:
print(" Done")
Config.Whitespace -= 1
Config.File.write("{}}} //End of {} Mesh\n".format(" " * Config.Whitespace, LegalName(Mesh.name)))
def WriteMeshVertices(Config, Mesh):
Index = 0
VertexCount = GetMeshVertexCount(Mesh)
Config.File.write("{}{};\n".format(" " * Config.Whitespace, VertexCount))
for Polygon in Mesh.polygons:
Vertices = list(Polygon.vertices)
if Config.CoordinateSystem == 1:
Vertices = Vertices[::-1]
for Vertex in [Mesh.vertices[Vertex] for Vertex in Vertices]:
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