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    • Nathan Vegdahl's avatar
      Rigify: new spine rig! · 6f3d2c49
      Nathan Vegdahl authored
      This rig replaces the old spine rig, and has a super-set of the old spine's
      features.  The main new features are:
      1. A separate over-all control for translation.  Due to the pivot slide
         feature of the spine, it didn't really make sense to have one of the
         spine bones be the control for translation, so I broke that out
         into a separate control.  This control also acts as a root of the
         spine in general, including for scaling and rotation.  If you
         want to grab the entire spine as one unit, this is how to do it.
      2. The spine can now have more than two control bones.  The rigger
         can specify an arbitrary number of the spine bones to be
         turned into controls upon rig generation.
         Controls that are not at the end points of the spine
         are optionally (via an animatable switch) auto-rotated by the
         the end point controls, so animators can ignore them when they
         do not require that level of control.
      6f3d2c49
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