- Jun 19, 2011
-
-
Nathan Vegdahl authored
-
- Jun 18, 2011
-
-
Nathan Vegdahl authored
The layer names are then used in creating the custom rig layer UI. This is useful for users that do not want to--or do not have the knowledge to--edit the generated python script by hand. It is also handy even for more advanced users when regerating the rig over and over (which over-writes the script and any hand-made edits). Also misc bug fixes in some of the rig types.
-
- Mar 21, 2011
-
-
Campbell Barton authored
-
- Mar 10, 2011
-
-
Nathan Vegdahl authored
Clean-up of the IK/FK snapping code. Should be much more maintainable now. Also changed rig id generation. Rig id's now consist of a random alphanumeric string 8 characters long, with the smallest 8 digits of seconds since the epoc (in hex) at the time of rig generation appended on the end. This results in a 16-character string that is ludicrously unlikely to have any collisions between rigs. 36^8 * 16^8, with the 16^8 being very well distributed over time. Ah... paranoia.
-
Nathan Vegdahl authored
- Added IK/FK snapping (both directions) for legs. - Cleaned up another operator so that it works with undo. - PEP8 cleanups.
-
- Mar 09, 2011
-
-
Nathan Vegdahl authored
Also cleaned up how some of the operators work. They weren't playing nice with undo.
-
- Feb 11, 2011
-
-
Campbell Barton authored
-
Campbell Barton authored
-
Campbell Barton authored
-
- Dec 23, 2010
-
-
Campbell Barton authored
-
- Dec 22, 2010
-
-
Campbell Barton authored
-
- Nov 17, 2010
-
-
Nathan Vegdahl authored
-