Skip to content
Snippets Groups Projects
  1. Jun 19, 2011
  2. Jun 18, 2011
    • Nathan Vegdahl's avatar
      Rigify: users can now specify layer names in the metarig armature properties. · 1a3f4c4c
      Nathan Vegdahl authored
      The layer names are then used in creating the custom rig layer UI.  This is
      useful for users that do not want to--or do not have the knowledge to--edit
      the generated python script by hand.  It is also handy even for more advanced
      users when regerating the rig over and over (which over-writes the script
      and any hand-made edits).
      
      Also misc bug fixes in some of the rig types.
      1a3f4c4c
  3. Mar 21, 2011
  4. Mar 10, 2011
    • Nathan Vegdahl's avatar
      Rigify: · 88786844
      Nathan Vegdahl authored
      Clean-up of the IK/FK snapping code.  Should be much more maintainable now.
      
      Also changed rig id generation.  Rig id's now consist of a random
      alphanumeric string 8 characters long, with the smallest 8 digits of seconds
      since the epoc (in hex) at the time of rig generation appended on the end.
      This results in a 16-character string that is ludicrously unlikely to
      have any collisions between rigs.  36^8 * 16^8, with the 16^8 being very well
      distributed over time.  Ah... paranoia.
      88786844
    • Nathan Vegdahl's avatar
      Rigify: · 86c07ba1
      Nathan Vegdahl authored
      - Added IK/FK snapping (both directions) for legs.
      - Cleaned up another operator so that it works with undo.
      - PEP8 cleanups. 
      86c07ba1
  5. Mar 09, 2011
  6. Feb 11, 2011
  7. Dec 23, 2010
  8. Dec 22, 2010
  9. Nov 17, 2010
Loading