- Apr 22, 2022
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Julien Duroure authored
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nutti authored
Added Features * Copy/Paste UV Island Updated Features * Pack UV * Add options "Accurate Island Copy", "Stride", "Apply Pack UV" Other Updates * Add 'develop' branch to the update target of updater * Make documents official * Fix bugs
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ZanQdo authored
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- Apr 21, 2022
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Ramil Roosileht authored
Differential Revision: https://developer.blender.org/D14668
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- Apr 20, 2022
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Germano Cavalcante authored
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Germano Cavalcante authored
Some recent change in the event system cause the `event.value` to be `'NOTHING'` when `event.type` is `'MOUSEMOVE'`. Checking the `event.value` is not really necessary here.
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Germano Cavalcante authored
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- Apr 19, 2022
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ZanQdo authored
Rigify UI: Make the layers start at 0 to match the real layer numbers, change the icons for adding and removing Rigify bone groups. Reviewed By: Aaron Carlisle, Differential Revision: http://developer.blender.org/D11352
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Ryan Inch authored
Add a preference to enable/disable the QCD 3D Viewport header widget.
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- Apr 13, 2022
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Germano Cavalcante authored
Better match between monitors with different DPI.
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Germano Cavalcante authored
Make sure you always check for state change.
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Germano Cavalcante authored
A while ago shaders started to use uniform buffers to set clip planes. The python codes also need to be updated.
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- Apr 11, 2022
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Germano Cavalcante authored
This reverts commit 4e932c56. Was accidentally pushed before D14497.
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Germano Cavalcante authored
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Germano Cavalcante authored
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- Apr 10, 2022
- Apr 07, 2022
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Sybren A. Stüvel authored
Rename "old-style pose library" to "legacy pose library" for consistency with other code, and add pose library conversion operator for use in the "Pose Library (Legacy)" Armature properties panel.
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Sybren A. Stüvel authored
The `VIEW3D_MT_pose_library` has been removed from Blender in rBa824c076b7b2.
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- Apr 05, 2022
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Thomas Hope authored
This change adds options to FBX Export intended to mirror existing options available in GLTF export, namely: Include > Limit To > Visible Objects. The GLTF options were discussed and agreed on in this discussion: https://github.com/KhronosGroup/glTF-Blender-IO/issues/1139 And implemented in this change: https://github.com/KhronosGroup/glTF-Blender-IO/pull/1361/commits/f39e14c1ba1310576614eed919e08950f68793fb Reviewed By: mont29 Differential Revision: https://developer.blender.org/D14539
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- Apr 03, 2022
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Julien Duroure authored
This can lead to wrong animation in some case. Better to have good animation by default, even if bigger
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Julien Duroure authored
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Julien Duroure authored
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Julien Duroure authored
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- Mar 31, 2022
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Julien Duroure authored
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Aras Pranckevicius authored
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Aras Pranckevicius authored
While it still has known issues/bugs/limitations. Also related: D14512. Differential: D14513
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- Mar 30, 2022
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Leon Schittek authored
Update the themes to the recent changes made to the node editor's dot grid background: 1. Make sure themes aren't using a "Grid Levels" value of greater than 3 2. A lot of themes weren't updated to the dot grid at all, yet, and still used only 2 "Grid Levels" leading to the old dot grid being hardly visible. Those are changed to 3 "Grid Levels", as well, which most closely matches the visual density of the old line grid. 3. Additionally the "Grid" colour of the "Deep Grey" theme is darkened a bit to account for the dot grid being colored differently than the old line grid, which lead to the dot grid being invisible.
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- Mar 29, 2022
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Julien Duroure authored
When scene contains only 1 armature, it will export all actions, not only active + NLA
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Julien Duroure authored
Better management of case of multiple object with each multiple actions
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Julien Duroure authored
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Julien Duroure authored
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Julien Duroure authored
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Julien Duroure authored
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Max Schlecht authored
When importing a .x3d file containing an empty IndexedFaceSet, like this for example: ``` Shape { geometry IndexedFaceSet { coord Coordinate { point [ ] } coordIndex [ ] } } ``` `import_x3d.py` throws an exception, because `x_min`, `x_max`, ... are not initialized/still set to `None`. This fixes the issue by initializing the mentioned variables to `inf`/`-inf` respectively and also further simplifies the code by utlizing the `min` and `max` builtins. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D14470
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- Mar 28, 2022
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Bastien Montagne authored
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Samuli Raivio authored
I noticed the FBX export was missing a triangulation option seen in other software and other Blender exporters such as .obj. This feature is rather useful for example for ensuring consistent normal map baking in third party software, where tangent space gets easily messed up with tools using mikktspace that depends on triangulation choices. This patch adds a "Triangulate Faces" option in the export options similarly to what the Wavefront OBJ exporter has. Diff-wise it's rather simple by reusing the temporary mesh creation from "Apply Modifiers". Reviewed By: mont29 Differential Revision: https://developer.blender.org/D14352
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- Mar 26, 2022
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Jay Jasper authored
Added an option to allow the user to export STLs using an arbitrary (custom) coordinate-space. This is not exposed in the UI and is intended for script authors exporting content. Ref D11517
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- Mar 25, 2022
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Peter Kim authored
Creates a new camera and "Custom Object"-type landmark from the VR headset pose. In contrast to the existing "Landmark from Session" operator that only saves the headset rotation around the global z-axis, this preserves the exact rotation of the headset by assigning it to the newly-created camera (although the landmark itself still only inherits the z-rotation component).
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- Mar 24, 2022
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