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  1. Apr 22, 2022
  2. Apr 21, 2022
  3. Apr 20, 2022
  4. Apr 19, 2022
  5. Apr 13, 2022
  6. Apr 11, 2022
  7. Apr 10, 2022
  8. Apr 07, 2022
  9. Apr 05, 2022
  10. Apr 03, 2022
  11. Mar 31, 2022
  12. Mar 30, 2022
    • Leon Schittek's avatar
      Themes: Adapt themes to the dot grid background · f6d72972
      Leon Schittek authored
      Update the themes to the recent changes made to the node editor's dot
      grid background:
      
      1. Make sure themes aren't using a "Grid Levels" value of greater than 3
      
      2. A lot of themes weren't updated to the dot grid at all, yet, and
      still used only 2 "Grid Levels" leading to the old dot grid being hardly
      visible. Those are changed to 3 "Grid Levels", as well, which most
      closely matches the visual density of the old line grid.
      
      3. Additionally the "Grid" colour of the "Deep Grey" theme is darkened
      a bit to account for the dot grid being colored differently than the old
      line grid, which lead to the dot grid being invisible.
      f6d72972
  13. Mar 29, 2022
  14. Mar 28, 2022
    • Bastien Montagne's avatar
      Fix various UI messages issues. · 1d45d7e1
      Bastien Montagne authored
      1d45d7e1
    • Samuli Raivio's avatar
      Add "Triangulate Faces" option to FBX export · d700a688
      Samuli Raivio authored
      I noticed the FBX export was missing a triangulation option seen in other software and other Blender exporters such as .obj.
      
      This feature is rather useful for example for ensuring consistent normal map baking in third party software, where tangent space gets easily messed up with tools using mikktspace that depends on triangulation choices.
      
      This patch adds a "Triangulate Faces" option in the export options similarly to what the Wavefront OBJ exporter has. Diff-wise it's rather simple by reusing the temporary mesh creation from "Apply Modifiers".
      
      Reviewed By: mont29
      
      Differential Revision: https://developer.blender.org/D14352
      d700a688
  15. Mar 26, 2022
    • Jay Jasper's avatar
      STL Export: add "global_space" matrix · 0f616505
      Jay Jasper authored
      Added an option to allow the user to export STLs
      using an arbitrary (custom) coordinate-space.
      
      This is not exposed in the UI and is intended for script authors
      exporting content.
      
      Ref D11517
      0f616505
  16. Mar 25, 2022
    • Peter Kim's avatar
      VR: Add "Camera Landmark from Session" operator · 5aa25f6a
      Peter Kim authored
      Creates a new camera and "Custom Object"-type landmark from the VR
      headset pose.
      
      In contrast to the existing "Landmark from Session" operator that only
      saves the headset rotation around the global z-axis, this preserves the
      exact rotation of the headset by assigning it to the newly-created
      camera (although the landmark itself still only inherits the z-rotation
      component).
      5aa25f6a
  17. Mar 24, 2022
  18. Mar 18, 2022
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