- May 20, 2010
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Luca Bonavita authored
- fixed url in add_mesh_gemstones.py, the page existed - created pages with a gentle "to-be-written" warning where needed and fixed urls in: - add_mesh_archimedean_solids.py - io_mesh_stl/__init__.py See: http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/Add_Mesh/Archimedean_Solids http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/Mesh/Surface_Sketch http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/File_I-O/STL http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/File_I-O/Camera_Animation Not nice to send people to non-existing pages :)
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- May 16, 2010
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Florian Meyer authored
- removed view alignment in the object creation - added view alignment through align_matrix in the invoke - if the 'VIEW' alignment preference is set and the object properties are changed the object is rotated always to the view alignment of the view when the operator was called. --> doesn't snap to new view rotation when orbiting around object and changing properties.
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- Apr 27, 2010
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Martin Buerbaum authored
* See also http://en.wikipedia.org/wiki/Truncated_cuboctahedron
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Martin Buerbaum authored
* Added "Truncated Cube" to Cuboctahedron descriptions/names. * Added some wikipedia links to the comments of each geometry function.
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Martin Buerbaum authored
* See also http://en.wikipedia.org/wiki/Truncated_octahedron * ngon_fill() now supports offset bigger than 1.
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- Apr 26, 2010
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Martin Buerbaum authored
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Martin Buerbaum authored
* Added somne checks for input-parameters to prevent bad geometry. * Use Vector(()) for all vertice coordinates. * Documented some of the internal functions. * Added invert_face_normal() to flip the normal of a face.
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- Apr 25, 2010
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Campbell Barton authored
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- Apr 23, 2010
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Martin Buerbaum authored
* Currently supported solids: * - Truncated Tetrahedron * - Rhombicuboctahedron * See also http://en.wikipedia.org/wiki/Archimedean_solid
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