- May 20, 2010
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Luca Bonavita authored
- fixed url in add_mesh_gemstones.py, the page existed - created pages with a gentle "to-be-written" warning where needed and fixed urls in: - add_mesh_archimedean_solids.py - io_mesh_stl/__init__.py See: http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/Add_Mesh/Archimedean_Solids http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/Mesh/Surface_Sketch http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/File_I-O/STL http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/File_I-O/Camera_Animation Not nice to send people to non-existing pages :)
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- May 16, 2010
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Florian Meyer authored
- removed view alignment in the object creation - added view alignment through align_matrix in the invoke - if the 'VIEW' alignment preference is set and the object properties are changed the object is rotated always to the view alignment of the view when the operator was called. --> doesn't snap to new view rotation when orbiting around object and changing properties.
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- May 08, 2010
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Guillermo S. Romero authored
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- Apr 25, 2010
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Campbell Barton authored
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- Apr 21, 2010
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Martin Buerbaum authored
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Martin Buerbaum authored
* Lots of cleanup of geometry creation code. * Cleanup of operator parameters. * Default parameters have been changed to be similar between the two scripts (might still need some work) * Fix a bug where the "Gem" mesh had normals pointing inward.
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