- Apr 23, 2010
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Martin Buerbaum authored
* Currently supported solids: * - Truncated Tetrahedron * - Rhombicuboctahedron * See also http://en.wikipedia.org/wiki/Archimedean_solid
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Martin Buerbaum authored
* "Transform", "Set Parent", "Delete Object" - Only when objects are selected. * "Toggle Editmode/Objectmode"- Only when active object is a mesh.
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Brendon Murphy authored
add contrib\py\scripts\addons\space_view3d_multiselect_menu.py delete contrib\py\scripts\addons\space_view3d_cursor_menu.py too many conflicts if enabled with dynamic menu & is integrated into Dynamic menu & spacebar menu [[Split portion of a mixed commit.]]
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- Apr 22, 2010
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Jonathan Smith authored
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Fabian Fricke authored
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Fabian Fricke authored
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Fabian Fricke authored
Temporarly using custom py context to apply a modifier now. will change that when there's a better method available.
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Martin Buerbaum authored
* New category: 'Import/Export'
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Brendon Murphy authored
Rename script. (needed to make the script show First in the menu.) Change to Add Mesh. (so the script is grouped with the scripts it records & ease of use)
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- Apr 21, 2010
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Martin Buerbaum authored
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Martin Buerbaum authored
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Martin Buerbaum authored
* Lots of cleanup of geometry creation code. * Cleanup of operator parameters. * Default parameters have been changed to be similar between the two scripts (might still need some work) * Fix a bug where the "Gem" mesh had normals pointing inward.
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Campbell Barton authored
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Brendon Murphy authored
add object_name_edit.py [[Split portion of a mixed commit.]]
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Fabian Fricke authored
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Brendon Murphy authored
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Brendon Murphy authored
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- Apr 20, 2010
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Martin Buerbaum authored
* Script now supports "recall" properties (Edit Object Parameters) * Renamed size parameters to "Size X", "Size Y" and "Size Z" * Cleanup of code & comments.
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Martin Buerbaum authored
* Support "recall" properties (Edit Object parameters) * Cleaned up the verts/faces creation process.
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Martin Buerbaum authored
* Now supports recall proeprties (Edit Object Parameters) * Cleaned up the verts/faces creation process.
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Brendon Murphy authored
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- Apr 19, 2010
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Martin Buerbaum authored
* createFaces can now create fan/star like faces.
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Martin Buerbaum authored
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Martin Buerbaum authored
* createFaces can now "Flip" faces and create fan/star like faces.
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Martin Buerbaum authored
* Changed mesh creation code to use universal functions. Also tried to make it more readable & commented it. * Support recall date (Edit Object Parameters) * Support height of 0.0 (the cylindric middle part is skipped) * Support negative cap-height * Made PEP8 compatible and some cleanups. * Generell: Updated "createFaces" function to support fan/star like face creation as well.
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- Apr 18, 2010
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Jonathan Smith authored
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- Apr 17, 2010
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Brendon Murphy authored
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Michael Williamson authored
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Brendon Murphy authored
this will allow more user feedback for any required updates.
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Brendon Murphy authored
now in the Object category. *note this cleans Add_Mesh so only add_mesh scripts are in that category. part of add mesh clean up for adding recall function.
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Brendon Murphy authored
add export_unreal_psk_psa.py import_scene_unreal_psk.py these two scripts are in working order. there's some known issues, users generally work around them. "no more or less buggy than current i/o scripts" [[Split portion of a mixed commit.]]
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M Bouchard Guillaume authored
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M Bouchard Guillaume authored
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Brendon Murphy authored
moved directly to trunk/py/scripts/addons/object_cloud_gen.py
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Brendon Murphy authored
Added Correct Wiki link.
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- Apr 16, 2010
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Martin Buerbaum authored
* Cleaned up worm gear code. * Vertex and face creation process is much simpler now. * This also prevents double vertices. * Removed lots of unneeded variables * TODO: Create "closing" faces for the worm gear.
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Martin Buerbaum authored
* Major refractor - removed most of the hardcoded stuff. * Separated functions into gear, worm gear (and experimental/non-working spokes) * "Gear" now doesn't have any duplicate vartices. * New submenu "Gears" (entries "Gear" and "Worm Gear") * TODO: Prevent doubles in "Worm Gear" (change it so only one row of verts is calculated for each step) * TODO: Finish/improve spokes code ("add_spokes"). * TODO: Create new "auto-spokes" function that addes a "Gear Spokes" Object for an existing "Gears" obj (either via the "recall" data - this stuff is usefull :-) or by creating 2 objects at the same time.)
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Martin Buerbaum authored
* Minor: Updated the function "createFaces" a bit. No functional changes.
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- Apr 15, 2010
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Martin Buerbaum authored
* Added full author name.
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Martin Buerbaum authored
* Added _lots_ of "telling" variable names ... far from done :-/ * Support "recall" operator. * @todo: This script definitly needs some comments on what's going on. * @todo: Lots of hardcoded stuff (also deepcopy) - is there a better way? * @todo: Do not create "double" vertices in the first place. * @todo: Is it really a good idea to mix gears & worm in the same operator?
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