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  1. Mar 27, 2014
  2. Mar 25, 2014
  3. Mar 21, 2014
    • Bastien Montagne's avatar
      Add support to "bake" axis-conversion transformations into object data. · b0d241f0
      Bastien Montagne authored
      This addresses the following issue: by default, when you export in a non-Blender orientation
      (matching your target import app), your imported root objects have additional rotation,
      since correction matrix is applied to object transform.
      
      This patch addresses this by actually baking the correction matrix at data level, when possible
      (currently only works for meshes).
      
      Note this makes spaces/matrices handling rather complex, so this is considered an experimental
      option currently, might break in some cases.
      
      Work based on patch T39251 by Jens Restemeier, thanks.
      b0d241f0
  4. Mar 12, 2014
    • Bastien Montagne's avatar
      Style cleanup (pep8). · a107117a
      Bastien Montagne authored
      a107117a
    • Bastien Montagne's avatar
      Initial commit of new FBX 7.4 binary exporter · 38796036
      Bastien Montagne authored
      What to expect:
      * Static export of empties, meshes, cameras and lamps, as well as materials and (image!) textures should work OK.
        There are a few advanced topics still TODO regarding meshes and mat/tex, though.
      * Custom properties from objects/meshes/lamps/cameras/armatures/bones/materials/textures are exported too (only simple ones, ints/floats/strings).
      * Armature export: this needs testing by people having *native* FBX aplications, linking between bones and meshes seems to work, but I have doubts about bones orientations.
      * Animation: still a complete TODO.
      
      Note that old FBX ASCII 6.1 exporter is still available (top dropdown in exporter's UI).
      
      Many thanks to Campbell, which did the ground work of decyphering FBX binary format and wrote basic code to read/write it.
      38796036
  5. Sep 16, 2013
  6. Aug 20, 2013
  7. Aug 12, 2013
  8. Aug 09, 2013
  9. Aug 08, 2013
    • Campbell Barton's avatar
      initial FBX importer, work in progress but can load... · 4bd0f693
      Campbell Barton authored
      - binary fbx files only
      - version 7.1 or newer
      - meshes, uvs, materials, textures
      - support for blender-internal and cycles materials (depends on engine selected)
      
      note - yes, this cant load fbx files exported by blender, for that to work we would need to update the exporter.
      4bd0f693
  10. Dec 19, 2012
  11. Jul 04, 2012
  12. Jul 03, 2012
  13. Jun 23, 2012
  14. Mar 13, 2012
  15. Jan 14, 2012
  16. Oct 23, 2011
  17. Sep 27, 2011
  18. Sep 26, 2011
  19. Sep 07, 2011
  20. Aug 24, 2011
  21. Aug 03, 2011
  22. Aug 02, 2011
  23. Aug 01, 2011
  24. Jul 29, 2011
  25. Jul 18, 2011
  26. Jul 11, 2011
    • Campbell Barton's avatar
      cleanup · 488e1da9
      Campbell Barton authored
      - remove/comment unused variables
      - remove unused imports
      - fixed some bugs using incorrect variables
      488e1da9
  27. May 27, 2011
  28. May 26, 2011
  29. May 25, 2011
  30. May 16, 2011
  31. Apr 19, 2011
  32. Apr 15, 2011
  33. Apr 14, 2011
  34. Mar 29, 2011
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