- Mar 27, 2014
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Bastien Montagne authored
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- Mar 25, 2014
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Bastien Montagne authored
FBX: since we have more and more options differing between new 7.4 and legacy 6.1, add a draw() func (temp, to be removed once we get rid of 6.1).
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- Mar 21, 2014
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Bastien Montagne authored
This addresses the following issue: by default, when you export in a non-Blender orientation (matching your target import app), your imported root objects have additional rotation, since correction matrix is applied to object transform. This patch addresses this by actually baking the correction matrix at data level, when possible (currently only works for meshes). Note this makes spaces/matrices handling rather complex, so this is considered an experimental option currently, might break in some cases. Work based on patch T39251 by Jens Restemeier, thanks.
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- Mar 12, 2014
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Bastien Montagne authored
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Bastien Montagne authored
What to expect: * Static export of empties, meshes, cameras and lamps, as well as materials and (image!) textures should work OK. There are a few advanced topics still TODO regarding meshes and mat/tex, though. * Custom properties from objects/meshes/lamps/cameras/armatures/bones/materials/textures are exported too (only simple ones, ints/floats/strings). * Armature export: this needs testing by people having *native* FBX aplications, linking between bones and meshes seems to work, but I have doubts about bones orientations. * Animation: still a complete TODO. Note that old FBX ASCII 6.1 exporter is still available (top dropdown in exporter's UI). Many thanks to Campbell, which did the ground work of decyphering FBX binary format and wrote basic code to read/write it.
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- Sep 16, 2013
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Bastien Montagne authored
Using a bit more flexible way to handle those values (range now from 10^-18 (20) to 10^2 (0) frames). Not sure we shouldn't rather get rid of such "magic" value and let user set frame threshold directly, though!
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- Aug 20, 2013
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Campbell Barton authored
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- Aug 12, 2013
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Campbell Barton authored
use diffuse alpha channel if no other alpha channel set, hidden option to treat all alpa as decals (no shadow and z offset)
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- Aug 09, 2013
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Campbell Barton authored
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- Aug 08, 2013
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Campbell Barton authored
- binary fbx files only - version 7.1 or newer - meshes, uvs, materials, textures - support for blender-internal and cycles materials (depends on engine selected) note - yes, this cant load fbx files exported by blender, for that to work we would need to update the exporter.
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- Dec 19, 2012
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Campbell Barton authored
make addons blender versions consistent
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- Jul 04, 2012
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Bastien Montagne authored
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- Jul 03, 2012
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Bastien Montagne authored
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- Jun 23, 2012
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Brendon Murphy authored
finished
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- Mar 13, 2012
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Campbell Barton authored
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- Jan 14, 2012
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Campbell Barton authored
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- Oct 23, 2011
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Bastien Montagne authored
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- Sep 27, 2011
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Campbell Barton authored
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- Sep 26, 2011
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Campbell Barton authored
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- Sep 07, 2011
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Campbell Barton authored
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- Aug 24, 2011
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Campbell Barton authored
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- Aug 03, 2011
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Campbell Barton authored
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Campbell Barton authored
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- Aug 02, 2011
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Campbell Barton authored
from John Brown (jcbdigger) patch file: fbx_xna_unified-2011-08-02a_jcbdigger.patch Option not to export Default Take
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Campbell Barton authored
fbx_xna_unified-2011-08-01b_jcbdigger.patch Only part of this patch has been applied (just the changes to the operator).
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- Aug 01, 2011
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Campbell Barton authored
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Campbell Barton authored
from John Brown (jcbdigger) The patch has been modified, some of the changes I rather see applied as separate patches. This commit adds/changes: - Option to export XNA compatible armature rotations. - Option not to export mesh edges. - Always export armatures as 'Limb' type. - dont write default cameras or camera switch when cameras are disabled. - fix for (harmless) error where armature connections were written out twice.
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- Jul 29, 2011
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Campbell Barton authored
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- Jul 18, 2011
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Campbell Barton authored
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- Jul 11, 2011
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Campbell Barton authored
- remove/comment unused variables - remove unused imports - fixed some bugs using incorrect variables
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- May 27, 2011
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Campbell Barton authored
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- May 26, 2011
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Campbell Barton authored
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Campbell Barton authored
- fbx default use_selected to False
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Campbell Barton authored
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- May 25, 2011
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Campbell Barton authored
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- May 16, 2011
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Campbell Barton authored
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- Apr 19, 2011
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Campbell Barton authored
also option to export lamps was missing.
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- Apr 15, 2011
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Campbell Barton authored
Added option for smoothing export - Face/Edge/Off.
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- Apr 14, 2011
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Campbell Barton authored
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- Mar 29, 2011
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Campbell Barton authored
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