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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
bl_info = {
"name": "NewTek MDD format",
"author": "Bill L.Nieuwendorp",
"location": "File > Import-Export",
"description": "Import-Export MDD as mesh shape keys",
"warning": "",
"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"
"Scripts/Import-Export/NewTek_OBJ",
"tracker_url": "",
"support": 'OFFICIAL',
"category": "Import-Export"}
if "bpy" in locals():
import imp
if "import_mdd" in locals():
imp.reload(import_mdd)
if "export_mdd" in locals():
imp.reload(export_mdd)
import bpy
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from bpy.props import StringProperty, IntProperty, FloatProperty
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from bpy_extras.io_utils import ExportHelper, ImportHelper
class ImportMDD(bpy.types.Operator, ImportHelper):
"""Import MDD vertex keyframe file to shape keys"""
bl_idname = "import_shape.mdd"
bl_label = "Import MDD"
bl_options = {'UNDO'}
filter_glob = StringProperty(
default="*.mdd",
options={'HIDDEN'},
)
frame_start = IntProperty(
name="Start Frame",
description="Start frame for inserting animation",
min=-300000, max=300000,
default=0,
)
frame_step = IntProperty(
name="Step",
min=1, max=1000,
default=1,
)
@classmethod
def poll(cls, context):
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obj = context.active_object
return (obj and obj.type == 'MESH')
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def invoke(self, context, event):
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self.frame_start = scene.frame_start
return super().invoke(context, event)
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def execute(self, context):
keywords = self.as_keywords(ignore=("filter_glob",))
class ExportMDD(bpy.types.Operator, ExportHelper):
"""Animated mesh to MDD vertex keyframe file"""
bl_idname = "export_shape.mdd"
bl_label = "Export MDD"
filename_ext = ".mdd"
filter_glob = StringProperty(default="*.mdd", options={'HIDDEN'})
# get first scene to get min and max properties for frames, fps
minframe = 1
maxframe = 300000
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minfps = 1.0
maxfps = 120.0
# List of operator properties, the attributes will be assigned
# to the class instance from the operator settings before calling.
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fps = FloatProperty(
name="Frames Per Second",
description="Number of frames/second",
min=minfps, max=maxfps,
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default=25.0,
)
frame_start = IntProperty(
name="Start Frame",
description="Start frame for baking",
min=minframe, max=maxframe,
default=1,
)
frame_end = IntProperty(
name="End Frame",
description="End frame for baking",
min=minframe, max=maxframe,
default=250,
)
@classmethod
def poll(cls, context):
obj = context.active_object
return (obj and obj.type == 'MESH')
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def invoke(self, context, event):
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self.frame_start = scene.frame_start
self.frame_end = scene.frame_end
self.fps = scene.render.fps / scene.render.fps_base
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return super().invoke(context, event)
def execute(self, context):
keywords = self.as_keywords(ignore=("check_existing", "filter_glob"))
def menu_func_import(self, context):
self.layout.operator(ImportMDD.bl_idname,
text="Lightwave Point Cache (.mdd)",
)
def menu_func_export(self, context):
self.layout.operator(ExportMDD.bl_idname,
text="Lightwave Point Cache (.mdd)",
)
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bpy.utils.register_module(__name__)
bpy.types.INFO_MT_file_import.append(menu_func_import)
bpy.types.INFO_MT_file_export.append(menu_func_export)
def unregister():
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bpy.utils.unregister_module(__name__)
bpy.types.INFO_MT_file_import.remove(menu_func_import)
bpy.types.INFO_MT_file_export.remove(menu_func_export)
if __name__ == "__main__":
register()