Newer
Older
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
bl_info = {
"name": "Bool Tool",
"author": "Vitor Balbio, Mikhail Rachinskiy, TynkaTopi, Meta-Androcto",
"version": (0, 3, 9),
"blender": (2, 79, 2),
"location": "View3D > Toolshelf",
"description": "Bool Tool Hotkey: Ctrl Shift B",
"wiki_url": "https://wiki.blender.org/index.php/Extensions:2.6/Py/"
"Scripts/Object/BoolTool",
import bpy
from bpy.app.handlers import persistent
from bpy.types import (
Operator,
Panel,
Menu,
)
from bpy.props import (
BoolProperty,
StringProperty,
EnumProperty,
# ------------------- Bool Tool FUNCTIONS -------------------------
# Utils:
# Hide boolean objects
def update_BoolHide(self, context):
ao = context.scene.objects.active
objs = [i.object for i in ao.modifiers if i.type == 'BOOLEAN']
hide_state = context.scene.BoolHide
for o in objs:
o.hide = hide_state
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
def isCanvas(_obj):
try:
if _obj["BoolToolRoot"]:
return True
except:
return False
# Object is a Brush Tool Bool
def isBrush(_obj):
try:
if _obj["BoolToolBrush"]:
return True
except:
return False
# Object is a Poly Brush Tool Bool collection
def isPolyBrush(_obj):
try:
if _obj["BoolToolPolyBrush"]:
return True
except:
return False
def BT_ObjectByName(obj):
for ob in bpy.context.scene.objects:
if isCanvas(ob) or isBrush(ob):
if ob.name == obj:
return ob
def FindCanvas(obj):
for ob in bpy.context.scene.objects:
if isCanvas(ob):
for mod in ob.modifiers:
if ("BTool_" in mod.name):
if (obj.name in mod.name):
return ob
def isFTransf():
preferences = bpy.context.preferences
addons = preferences.addons
addon_prefs = addons[__name__].preferences
if addon_prefs.fast_transform:
return True
else:
return False
"""
# EXPERIMENTAL FEATURES
def isMakeVertexGroup():
preferences = bpy.context.preferences
addon_prefs = preferences.addons[__name__].preferences
if addon_prefs.make_vertex_groups:
return True
else:
return False
def isMakeBoundary():
preferences = bpy.context.preferences
addon_prefs = preferences.addons[__name__].preferences
if addon_prefs.make_boundary:
return True
else:
return False
"""
def ConvertToMesh(obj):
act = bpy.context.scene.objects.active
bpy.context.scene.objects.active = obj
bpy.ops.object.convert(target="MESH")
bpy.context.scene.objects.active = act
# Do the Union, Difference and Intersection Operations with a Brush
def Operation(context, _operation):
prefs = bpy.context.preferences.addons[__name__].preferences
for selObj in bpy.context.selected_objects:
if selObj != context.active_object and (selObj.type == "MESH" or selObj.type == "CURVE"):
if selObj.type == "CURVE":
ConvertToMesh(selObj)
actObj = context.active_object
selObj.hide_render = True
cyclesVis = selObj.cycles_visibility
"""
for obj in bpy.context.scene.objects:
if isCanvas(obj):
for mod in obj.modifiers:
if(mod.name == "BTool_" + selObj.name):
obj.modifiers.remove(mod)
"""
selObj.display_type = "WIRE"
selObj.display_type = "BOUNDS"
cyclesVis.camera = False
cyclesVis.diffuse = False
cyclesVis.glossy = False
cyclesVis.shadow = False
cyclesVis.transmission = False
if _operation == "SLICE":
# copies instance_collection property(empty), but group property is empty (users_group = None)
clone = context.active_object.copy()
# clone.select = True
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
context.scene.objects.link(clone)
sliceMod = clone.modifiers.new("BTool_" + selObj.name, "BOOLEAN") # add mod to clone obj
sliceMod.object = selObj
sliceMod.operation = "DIFFERENCE"
clone["BoolToolRoot"] = True
newMod = actObj.modifiers.new("BTool_" + selObj.name, "BOOLEAN")
newMod.object = selObj
if _operation == "SLICE":
newMod.operation = "INTERSECT"
else:
newMod.operation = _operation
actObj["BoolToolRoot"] = True
selObj["BoolToolBrush"] = _operation
selObj["BoolTool_FTransform"] = "False"
# Remove Obejcts form the BoolTool System
def Remove(context, thisObj_name, Prop):
# Find the Brush pointed in the Tree View and Restore it, active is the Canvas
actObj = context.active_object
# Restore the Brush
def RemoveThis(_thisObj_name):
for obj in bpy.context.scene.objects:
# if it's the brush object
if obj.name == _thisObj_name:
cyclesVis = obj.cycles_visibility
obj.display_type = "TEXTURED"
del obj["BoolToolBrush"]
del obj["BoolTool_FTransform"]
cyclesVis.camera = True
cyclesVis.diffuse = True
cyclesVis.glossy = True
cyclesVis.shadow = True
cyclesVis.transmission = True
# Remove it from the Canvas
for mod in actObj.modifiers:
if ("BTool_" in mod.name):
if (_thisObj_name in mod.name):
actObj.modifiers.remove(mod)
if Prop == "THIS":
RemoveThis(thisObj_name)
# If the remove was called from the Properties:
else:
# Remove the Brush Property
if Prop == "BRUSH":
Canvas = FindCanvas(actObj)
if Canvas:
for mod in Canvas.modifiers:
if ("BTool_" in mod.name):
if (actObj.name in mod.name):
Canvas.modifiers.remove(mod)
cyclesVis = actObj.cycles_visibility
actObj.display_type = "TEXTURED"
del actObj["BoolToolBrush"]
del actObj["BoolTool_FTransform"]
cyclesVis.camera = True
cyclesVis.diffuse = True
cyclesVis.glossy = True
cyclesVis.shadow = True
cyclesVis.transmission = True
if Prop == "CANVAS":
for mod in actObj.modifiers:
if ("BTool_" in mod.name):
RemoveThis(mod.object.name)
# Toggle the Enable the Brush Object Property
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
def EnableBrush(context, objList, canvas):
for obj in objList:
for mod in canvas.modifiers:
if ("BTool_" in mod.name and mod.object.name == obj):
if (mod.show_viewport):
mod.show_viewport = False
mod.show_render = False
else:
mod.show_viewport = True
mod.show_render = True
# Find the Canvas and Enable this Brush
def EnableThisBrush(context, set):
canvas = None
for obj in bpy.context.scene.objects:
if obj != bpy.context.active_object:
if isCanvas(obj):
for mod in obj.modifiers:
if ("BTool_" in mod.name):
if mod.object == bpy.context.active_object:
canvas = obj
for mod in canvas.modifiers:
if ("BTool_" in mod.name):
if mod.object == bpy.context.active_object:
if set == "None":
if (mod.show_viewport):
mod.show_viewport = False
mod.show_render = False
else:
mod.show_viewport = True
mod.show_render = True
else:
if (set == "True"):
mod.show_viewport = True
else:
mod.show_viewport = False
return
# Toggle the Fast Transform Property of the Active Brush
def EnableFTransf(context):
actObj = bpy.context.active_object
if actObj["BoolTool_FTransform"] == "True":
actObj["BoolTool_FTransform"] = "False"
else:
actObj["BoolTool_FTransform"] = "True"
return
# Apply All Brushes to the Canvas
def ApplyAll(context, list):
objDeleteList = []
for selObj in list:
if isCanvas(selObj) and selObj == context.active_object:
for mod in selObj.modifiers:
if ("BTool_" in mod.name):
objDeleteList.append(mod.object)
try:
bpy.ops.object.modifier_apply(modifier=mod.name)
except: # if fails the means it is multiuser data
context.active_object.data = context.active_object.data.copy() # so just make data unique
bpy.ops.object.modifier_apply(modifier=mod.name)
for obj in context.scene.objects:
if isCanvas(obj):
for mod in obj.modifiers:
if mod.type == 'BOOLEAN':
if mod.object in objDeleteList: # do not delete brush that is used by another canvas
objDeleteList.remove(mod.object) # remove it from deletion
bpy.ops.object.select_all(action='DESELECT')
for obj in objDeleteList:
obj.select = True
bpy.ops.object.delete()
# Apply This Brush to the Canvas
def ApplyThisBrush(context, brush):
for obj in context.scene.objects:
if isCanvas(obj):
for mod in obj.modifiers:
if ("BTool_" + brush.name in mod.name):
"""
# EXPERIMENTAL
if isMakeVertexGroup():
# Turn all faces of the Brush selected
bpy.context.scene.objects.active = brush
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.mesh.select_all(action='SELECT')
bpy.ops.object.mode_set(mode='OBJECT')
# Turn off al faces of the Canvas selected
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
bpy.context.scene.objects.active = canvas
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.mesh.select_all(action='DESELECT')
bpy.ops.object.mode_set(mode='OBJECT')
"""
# Apply This Brush
context.scene.objects.active = obj
try:
bpy.ops.object.modifier_apply(modifier=mod.name)
except: # if fails the means it is multiuser data
context.active_object.data = context.active_object.data.copy() # so just make data unique
bpy.ops.object.modifier_apply(modifier=mod.name)
bpy.ops.object.select_all(action='TOGGLE')
bpy.ops.object.select_all(action='DESELECT')
"""
# EXPERIMENTAL
if isMakeVertexGroup():
# Make Vertex Group
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.object.vertex_group_assign_new()
bpy.ops.mesh.select_all(action='DESELECT')
bpy.ops.object.mode_set(mode='OBJECT')
canvas.vertex_groups.active.name = "BTool_" + brush.name
"""
# Garbage Collector
brush.select = True
# bpy.ops.object.delete()
def GCollector(_obj):
if isCanvas(_obj):
BTRoot = False
for mod in _obj.modifiers:
if ("BTool_" in mod.name):
BTRoot = True
if mod.object is None:
_obj.modifiers.remove(mod)
if not BTRoot:
del _obj["BoolToolRoot"]
# Handle the callbacks when modifying things in the scene
@persistent
def HandleScene(scene):
if bpy.data.objects.is_updated:
for ob in bpy.data.objects:
if ob.is_updated:
GCollector(ob)
# ------------------ Bool Tool OPERATORS --------------------------------------
class BTool_DrawPolyBrush(Operator):
bl_idname = "btool.draw_polybrush"
bl_label = "Draw Poly Brush"
bl_description = ("Draw Polygonal Mask, can be applied to Canvas > Brush or Directly\n"
"Note: ESC to Cancel, Enter to Apply, Right Click to erase the Lines")
store_cont_draw = False
@classmethod
def poll(cls, context):
return context.active_object is not None
def set_cont_draw(self, context, start=False):
# store / restore GP continuous drawing (see T52321)
scene = context.scene
tool_settings = scene.tool_settings
continuous = tool_settings.use_gpencil_continuous_drawing
if start:
self.store_cont_draw = continuous
tool_settings.use_gpencil_continuous_drawing = True
else:
tool_settings.use_gpencil_continuous_drawing = self.store_cont_draw
def modal(self, context, event):
self.count += 1
actObj = bpy.context.active_object
if self.count == 1:
actObj.select = True
bpy.ops.gpencil.draw('INVOKE_DEFAULT', mode="DRAW_POLY")
if event.type in {'RIGHTMOUSE'}:
# use this to pass to the Grease Pencil eraser (see T52321)
pass
if event.type in {'RET', 'NUMPAD_ENTER'}:
bpy.ops.gpencil.convert(type='POLY')
self.set_cont_draw(context)
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
for obj in context.selected_objects:
if obj.type == "CURVE":
obj.name = "PolyDraw"
bpy.context.scene.objects.active = obj
bpy.ops.object.select_all(action='DESELECT')
obj.select = True
bpy.ops.object.convert(target="MESH")
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.mesh.select_all(action='SELECT')
bpy.ops.mesh.edge_face_add()
bpy.ops.mesh.flip_normals()
bpy.ops.object.mode_set(mode='OBJECT')
bpy.ops.object.origin_set(type='ORIGIN_CENTER_OF_MASS')
bpy.ops.object.modifier_add(type="SOLIDIFY")
for mod in obj.modifiers:
if mod.name == "Solidify":
mod.name = "BTool_PolyBrush"
mod.thickness = 1
mod.offset = 0
obj["BoolToolPolyBrush"] = True
bpy.ops.object.select_all(action='DESELECT')
bpy.context.scene.objects.active = actObj
bpy.context.scene.update()
actObj.select = True
obj.select = True
bpy.context.scene.grease_pencil.clear()
bpy.ops.gpencil.data_unlink()
return {'FINISHED'}
if event.type in {'ESC'}:
bpy.ops.ed.undo() # remove o Grease Pencil
self.set_cont_draw(context)
self.report({'INFO'},
"Draw Poly Brush: Operation Cancelled by User")
return {'CANCELLED'}
return {'RUNNING_MODAL'}
def invoke(self, context, event):
if context.object:
self.set_cont_draw(context, start=True)
context.window_manager.modal_handler_add(self)
return {'RUNNING_MODAL'}
else:
self.report({'WARNING'}, "No active object, could not finish")
return {'CANCELLED'}
# Fast Transform
class BTool_FastTransform(Operator):
bl_idname = "btool.fast_transform"
bl_label = "Fast Transform"
bl_description = "Enable Fast Transform"
operator = StringProperty("")
count = 0
def modal(self, context, event):
self.count += 1
actObj = bpy.context.active_object
useWire = bpy.context.preferences.addons[__name__].preferences.use_wire
if self.count == 1:
if isBrush(actObj) and actObj["BoolTool_FTransform"] == "True":
EnableThisBrush(bpy.context, "False")
if useWire:
actObj.display_type = "WIRE"
actObj.display_type = "BOUNDS"
if self.operator == "Translate":
bpy.ops.transform.translate('INVOKE_DEFAULT')
if self.operator == "Rotate":
bpy.ops.transform.rotate('INVOKE_DEFAULT')
if self.operator == "Scale":
bpy.ops.transform.resize('INVOKE_DEFAULT')
if event.type == 'LEFTMOUSE':
if isBrush(actObj):
EnableThisBrush(bpy.context, "True")
actObj.display_type = "WIRE"
return {'FINISHED'}
if event.type in {'RIGHTMOUSE', 'ESC'}:
if isBrush(actObj):
EnableThisBrush(bpy.context, "True")
actObj.display_type = "WIRE"
return {'CANCELLED'}
return {'RUNNING_MODAL'}
def invoke(self, context, event):
if context.object:
context.window_manager.modal_handler_add(self)
return {'RUNNING_MODAL'}
else:
self.report({'WARNING'}, "No active object, could not finish")
return {'CANCELLED'}
# ------------------- Bool Tool OPERATOR CLASSES --------------------------------------------------------
# Brush Operators --------------------------------------------
# Boolean Union Operator
class BTool_Union(Operator):
bl_idname = "btool.boolean_union"
bl_label = "Brush Union"
bl_description = "This operator add a union brush to a canvas"
@classmethod
def poll(cls, context):
return context.active_object is not None
def execute(self, context):
Operation(context, "UNION")
return {'FINISHED'}
# Boolean Intersection Operator
class BTool_Inters(Operator):
bl_idname = "btool.boolean_inters"
bl_label = "Brush Intersection"
bl_description = "This operator add a intersect brush to a canvas"
@classmethod
def poll(cls, context):
return context.active_object is not None
def execute(self, context):
Operation(context, "INTERSECT")
return {'FINISHED'}
# Boolean Difference Operator
class BTool_Diff(Operator):
bl_idname = "btool.boolean_diff"
bl_label = "Brush Difference"
bl_description = "This operator add a difference brush to a canvas"
@classmethod
def poll(cls, context):
return context.active_object is not None
def execute(self, context):
Operation(context, "DIFFERENCE")
return {'FINISHED'}
class BTool_Slice(Operator):
bl_idname = "btool.boolean_slice"
bl_label = "Brush Slice"
bl_description = "This operator add a intersect brush to a canvas"
@classmethod
def poll(cls, context):
return context.active_object is not None
def execute(self, context):
Operation(context, "SLICE")
return {'FINISHED'}
# Auto Boolean operators (maintainer Mikhail Rachinskiy)
# --------------------------------------------------------------------------------------
class Auto_Boolean:
for ob in bpy.context.selected_objects:
if ob.type != 'MESH':
ob.select = False
Mikhail Rachinskiy
committed
bpy.ops.object.make_single_user(object=True, obdata=True)
bpy.ops.object.convert(target='MESH')
def mesh_selection(self, ob, select_action):
scene = bpy.context.scene
obj = bpy.context.active_object
scene.objects.active = ob
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.mesh.select_all(action=select_action)
bpy.ops.object.mode_set(mode='OBJECT')
scene.objects.active = obj
obj.select = False
self.mesh_selection(obj, 'DESELECT')
self.mesh_selection(ob, 'SELECT')
self.boolean_mod(obj, ob, self.mode)
obj.select = True
def boolean_mod(self, obj, ob, mode, ob_delete=True):
md = obj.modifiers.new("Auto Boolean", 'BOOLEAN')
md.show_viewport = False
md.operation = mode
md.object = ob
bpy.ops.object.modifier_apply(modifier="Auto Boolean")
if not ob_delete:
bpy.context.scene.objects.unlink(ob)
bpy.data.objects.remove(ob)
class OBJECT_OT_BoolTool_Auto_Union(Operator, Auto_Boolean):
bl_idname = "object.booltool_auto_union"
bl_label = "Bool Tool Union"
bl_description = "Combine selected objects"
def execute(self, context):
return {'FINISHED'}
class OBJECT_OT_BoolTool_Auto_Difference(Operator, Auto_Boolean):
bl_idname = "object.booltool_auto_difference"
bl_label = "Bool Tool Difference"
bl_description = "Subtract selected objects from active object"
def execute(self, context):
return {'FINISHED'}
class OBJECT_OT_BoolTool_Auto_Intersect(Operator, Auto_Boolean):
bl_idname = "object.booltool_auto_intersect"
bl_label = "Bool Tool Intersect"
bl_description = "Keep only intersecting geometry"
def execute(self, context):
return {'FINISHED'}
class OBJECT_OT_BoolTool_Auto_Slice(Operator, Auto_Boolean):
bl_idname = "object.booltool_auto_slice"
bl_label = "Bool Tool Slice"
bl_description = "Slice active object along the selected object"
def execute(self, context):
scene = context.scene
obj = context.active_object
obj.select = False
ob = context.selected_objects[0]
self.mesh_selection(obj, 'DESELECT')
self.mesh_selection(ob, 'SELECT')
obj_copy = obj.copy()
obj_copy.data = obj.data.copy()
scene.objects.link(obj_copy)
self.boolean_mod(obj, ob, 'DIFFERENCE', ob_delete=False)
scene.objects.active = obj_copy
self.boolean_mod(obj_copy, ob, 'INTERSECT')
obj_copy.select = True
return {'FINISHED'}
class OBJECT_OT_BoolTool_Auto_Subtract(Operator, Auto_Boolean):
bl_idname = "object.booltool_auto_subtract"
bl_label = "Bool Tool Subtract"
bl_description = "Subtract selected object from active object, subtracted object not removed"
def execute(self, context):
obj = context.active_object
obj.select = False
ob = context.selected_objects[0]
self.mesh_selection(obj, 'DESELECT')
self.mesh_selection(ob, 'SELECT')
self.boolean_mod(obj, ob, 'DIFFERENCE', ob_delete=False)
return {'FINISHED'}
# Utils Class ---------------------------------------------------------------
# Find the Brush Selected in Three View
class BTool_FindBrush(Operator):
bl_idname = "btool.find_brush"
bl_label = ""
bl_description = "Find the selected brush"
@classmethod
def poll(cls, context):
return context.active_object is not None
def execute(self, context):
for ob in bpy.context.scene.objects:
if (ob.name == self.obj):
bpy.ops.object.select_all(action='TOGGLE')
bpy.ops.object.select_all(action='DESELECT')
bpy.context.scene.objects.active = ob
ob.select = True
return {'FINISHED'}
# Move The Modifier in The Stack Up or Down
class BTool_MoveStack(Operator):
bl_idname = "btool.move_stack"
bl_label = ""
bl_description = "Move this Brush Up/Down in the Stack"
modif = StringProperty("")
direction = StringProperty("")
@classmethod
def poll(cls, context):
return context.active_object is not None
def execute(self, context):
if (self.direction == "UP"):
bpy.ops.object.modifier_move_up(modifier=self.modif)
if (self.direction == "DOWN"):
bpy.ops.object.modifier_move_down(modifier=self.modif)
return {'FINISHED'}
# Enable or Disable a Brush in the Three View
class BTool_EnableBrush(Operator):
bl_idname = "btool.enable_brush"
bl_label = ""
bl_description = "Removes all BoolTool config assigned to it"
thisObj = StringProperty("")
@classmethod
def poll(cls, context):
return context.active_object is not None
def execute(self, context):
# in this case is just one object but the function accept more than one at once
EnableBrush(context, [self.thisObj], context.active_object)
return {'FINISHED'}
# Enable or Disable a Brush Directly
class BTool_EnableThisBrush(Operator):
bl_idname = "btool.enable_this_brush"
bl_label = ""
bl_description = "Toggles this brush"
@classmethod
def poll(cls, context):
return context.active_object is not None
def execute(self, context):
EnableThisBrush(context, "None")
return {'FINISHED'}
# Enable or Disable a Brush Directly
class BTool_EnableFTransform(Operator):
bl_idname = "btool.enable_ftransf"
bl_label = ""
bl_description = "Use Fast Transformations to improve speed"
@classmethod
def poll(cls, context):
return context.active_object is not None
def execute(self, context):
EnableFTransf(context)
return {'FINISHED'}
# Other Operations -------------------------------------------------------
# Remove a Brush or a Canvas
class BTool_Remove(Operator):
bl_idname = "btool.remove"
bl_label = ""
bl_description = "Removes all BoolTool config assigned to it"
bl_options = {'UNDO'}
thisObj = StringProperty("")
Prop = StringProperty("")
@classmethod
def poll(cls, context):
return context.active_object is not None
def execute(self, context):
Remove(context, self.thisObj, self.Prop)
return {'FINISHED'}
# Apply All to Canvas
class BTool_AllBrushToMesh(Operator):
bl_idname = "btool.to_mesh"
bl_label = "Apply All Canvas"
bl_description = "Apply all brushes of this canvas"
bl_options = {'UNDO'}
@classmethod
def poll(cls, context):
return context.active_object is not None
def execute(self, context):
lists = bpy.context.selected_objects
ApplyAll(context, lists)
return {'FINISHED'}
# Apply This Brush to the Canvas
class BTool_BrushToMesh(Operator):
bl_idname = "btool.brush_to_mesh"
bl_label = "Apply this Brush to Canvas"
bl_description = "Apply this brush to the canvas"
bl_options = {'UNDO'}
@classmethod
def poll(cls, context):
if isBrush(context.active_object):
return True
else:
return False
def execute(self, context):
ApplyThisBrush(context, bpy.context.active_object)
return {'FINISHED'}
# TODO
# Apply This Brush To Mesh
# ------------------- MENU CLASSES ------------------------------
class VIEW3D_MT_booltool_menu(Menu):
bl_label = "BoolTool Operators"
bl_idname = "VIEW3D_MT_booltool_menu"
def draw(self, context):
layout = self.layout
layout.label("Auto Boolean:")
layout.operator(OBJECT_OT_BoolTool_Auto_Difference.bl_idname, text='Difference', icon='PIVOT_ACTIVE')
layout.operator(OBJECT_OT_BoolTool_Auto_Union.bl_idname, text='Union', icon='PIVOT_INDIVIDUAL')
layout.operator(OBJECT_OT_BoolTool_Auto_Intersect.bl_idname, text='Intersect', icon='PIVOT_MEDIAN')
layout.operator(OBJECT_OT_BoolTool_Auto_Slice.bl_idname, text='Slice', icon='PIVOT_MEDIAN')
layout.operator(OBJECT_OT_BoolTool_Auto_Subtract.bl_idname, text='Subtract', icon='PIVOT_ACTIVE')
layout.separator()
layout.label("Brush Boolean:")
layout.operator(BTool_Diff.bl_idname, icon='PIVOT_ACTIVE')
layout.operator(BTool_Union.bl_idname, icon='PIVOT_INDIVIDUAL')
layout.operator(BTool_Inters.bl_idname, icon='PIVOT_MEDIAN')
layout.operator(BTool_Slice.bl_idname, icon='PIVOT_MEDIAN')
if (isCanvas(context.active_object)):
layout.separator()
layout.operator(BTool_AllBrushToMesh.bl_idname, icon="MOD_LATTICE", text="Apply All")
Rem = layout.operator(BTool_Remove.bl_idname, icon="CANCEL", text="Remove All")
Rem.thisObj = ""
Rem.Prop = "CANVAS"
if (isBrush(context.active_object)):
layout.separator()
layout.operator(BTool_BrushToMesh.bl_idname, icon="MOD_LATTICE", text="Apply Brush")
Rem = layout.operator(BTool_Remove.bl_idname, icon="CANCEL", text="Remove Brush")
Rem.thisObj = ""
Rem.Prop = "BRUSH"
def VIEW3D_BoolTool_Menu(self, context):
self.layout.menu(VIEW3D_MT_booltool_menu.bl_idname)
# ---------------- Toolshelf: Tools ---------------------
class VIEW3D_PT_booltool_tools(Panel):
bl_category = "Tools"
bl_label = "Bool Tool"
bl_space_type = 'VIEW_3D'
bl_region_type = 'TOOLS'
@classmethod
def poll(cls, context):
return context.active_object is not None
def draw(self, context):
layout = self.layout
obj = context.active_object
obs_len = len(context.selected_objects)
row = layout.split(0.7)
row.label("Help:")
row.operator("wm.booltool_help", text="", icon="QUESTION")
main = layout.column(align=True)
main.enabled = obj.type == 'MESH' and obs_len > 0
main.separator()
col = main.column(align=True)
col.enabled = obs_len > 1
col.label("Auto Boolean:", icon="MODIFIER")
col.separator()
col.operator(OBJECT_OT_BoolTool_Auto_Difference.bl_idname, text='Difference', icon='PIVOT_ACTIVE')
col.operator(OBJECT_OT_BoolTool_Auto_Union.bl_idname, text='Union', icon='PIVOT_INDIVIDUAL')
col.operator(OBJECT_OT_BoolTool_Auto_Intersect.bl_idname, text='Intersect', icon='PIVOT_MEDIAN')
main.separator()
col = main.column(align=True)
col.enabled = obs_len == 2
col.operator(OBJECT_OT_BoolTool_Auto_Slice.bl_idname, text='Slice', icon='PIVOT_MEDIAN')
col.operator(OBJECT_OT_BoolTool_Auto_Subtract.bl_idname, text='Subtract', icon='PIVOT_ACTIVE')
col = main.column(align=True)
col.enabled = obs_len > 1
col.label("Brush Boolean:", icon="MODIFIER")
col.separator()
col.operator(BTool_Diff.bl_idname, text="Difference", icon='PIVOT_ACTIVE')
col.operator(BTool_Union.bl_idname, text="Union", icon='PIVOT_INDIVIDUAL')
col.operator(BTool_Inters.bl_idname, text="Intersect", icon='PIVOT_MEDIAN')
col.operator(BTool_Slice.bl_idname, text="Slice", icon='PIVOT_MEDIAN')