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split = split.column()
split.prop(ui_props, 'asset_type', expand=True, icon_only=ui_props.asset_type_fold)
# layout.prop(ui_props, 'asset_type', expand=False, text='')
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committed
if user_preferences.login_attempt:
draw_login_progress(layout)
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return
if len(user_preferences.api_key) < 20 and user_preferences.asset_counter > 20:
if user_preferences.enable_oauth:
else:
op = layout.operator("wm.url_open", text="Get your API Key",
icon='QUESTION')
op.url = paths.BLENDERKIT_SIGNUP_URL
layout.label(text='Paste your API Key:')
layout.prop(user_preferences, 'api_key', text='')
# utils.label_multiline(layout, text="It's better to save your file first.", width=w)
if utils.profile_is_validator():
search_props = utils.get_search_props()
layout.prop(search_props, 'search_verification_status')
layout.prop(search_props, "unrated_only")
if ui_props.asset_type == 'MODEL':
# noinspection PyCallByClass
draw_panel_model_search(self, context)
if ui_props.asset_type == 'SCENE':
# noinspection PyCallByClass
draw_panel_scene_search(self, context)
if ui_props.asset_type == 'HDR':
# noinspection PyCallByClass
draw_panel_hdr_search(self, context)
elif ui_props.asset_type == 'MATERIAL':
draw_panel_material_search(self, context)
elif ui_props.asset_type == 'BRUSH':
if context.sculpt_object or context.image_paint_object:
# noinspection PyCallByClass
draw_panel_brush_search(self, context)
else:
utils.label_multiline(layout, text='Switch to paint or sculpt mode.', width=context.region.width)
elif ui_props.down_up == 'UPLOAD':
if not ui_props.assetbar_on:
text = 'Show asset preview - ;'
else:
text = 'Hide asset preview - ;'
op = layout.operator('view3d.blenderkit_asset_bar', text=text, icon='EXPORT')
op.keep_running = False
op.do_search = False
op.tooltip = 'Show/Hide asset preview'
e = s.render.engine
if e not in ('CYCLES', 'BLENDER_EEVEE'):
rtext = 'Only Cycles and EEVEE render engines are currently supported. ' \
'Please use Cycles for all assets you upload to BlenderKit.'
utils.label_multiline(layout, rtext, icon='ERROR', width=w)
return;
if ui_props.asset_type == 'MODEL':
# utils.label_multiline(layout, "Uploaded models won't be available in b2.79", icon='ERROR')
if bpy.context.view_layer.objects.active is not None:
draw_panel_model_upload(self, context)
else:
layout.label(text='selet object to upload')
elif ui_props.asset_type == 'SCENE':
draw_panel_scene_upload(self, context)
elif ui_props.asset_type == 'HDR':
draw_panel_hdr_upload(self, context)
# utils.label_multiline(layout, "Uploaded materials won't be available in b2.79", icon='ERROR')
if bpy.context.view_layer.objects.active is not None and bpy.context.active_object.active_material is not None:
draw_panel_material_upload(self, context)
else:
utils.label_multiline(layout, text='select object with material to upload materials', width=w)
elif ui_props.asset_type == 'BRUSH':
if context.sculpt_object or context.image_paint_object:
draw_panel_brush_upload(self, context)
else:
layout.label(text='Switch to paint or sculpt mode.')
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class BlenderKitWelcomeOperator(bpy.types.Operator):
"""Login online on BlenderKit webpage"""
bl_idname = "wm.blenderkit_welcome"
bl_label = "Welcome to BlenderKit!"
bl_options = {'REGISTER', 'UNDO', 'INTERNAL'}
step: IntProperty(
name="step",
description="Tutorial Step",
default=0,
options={'SKIP_SAVE'}
)
@classmethod
def poll(cls, context):
return True
def draw(self, context):
layout = self.layout
if self.step == 0:
user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
message = "BlenderKit connects from Blender to an online, " \
"community built shared library of models, " \
"materials, and brushes. " \
"Use addon preferences to set up where files will be saved in the Global directory setting."
utils.label_multiline(layout, text=message, width=300)
utils.label_multiline(layout, text="\n Let's start by searching for some cool materials?", width=300)
message = "Operator Tutorial called with invalid step"
def execute(self, context):
if self.step == 0:
# move mouse:
# bpy.context.window_manager.windows[0].cursor_warp(1000, 1000)
# show n-key sidebar (spaces[index] has to be found for view3d too:
# bpy.context.window_manager.windows[0].screen.areas[5].spaces[0].show_region_ui = False
print('running search no')
ui_props = bpy.context.scene.blenderkitUI
ui_props.asset_type = 'MATERIAL'
bpy.context.scene.blenderkit_mat.search_keywords = 'ice'
# search.search()
return {'FINISHED'}
def invoke(self, context, event):
wm = bpy.context.window_manager
return wm.invoke_props_dialog(self)
def draw_asset_context_menu(layout, context, asset_data, from_panel=False):
ui_props = context.scene.blenderkitUI
wm = bpy.context.window_manager
layout.operator_context = 'INVOKE_DEFAULT'
if from_panel:
op = layout.operator('wm.blenderkit_menu_rating_upload', text='Rate')
op.asset_name = asset_data['name']
op.asset_id = asset_data['id']
op.asset_type = asset_data['assetType']
if from_panel and wm.get('bkit authors') is not None and author_id is not None:
a = bpy.context.window_manager['bkit authors'].get(author_id)
if a is not None:
# utils.p('author:', a)
op = layout.operator('wm.url_open', text="Open Author's Website")
if a.get('aboutMeUrl') is not None:
op.url = a['aboutMeUrl']
else:
op.url = paths.get_author_gallery_url(a['id'])
op = layout.operator('view3d.blenderkit_search', text="Show Assets By Author")
op.keywords = ''
op.author_id = author_id
op = layout.operator('view3d.blenderkit_search', text='Search Similar')
op.tooltip = 'Search for similar assets in the library'
op.keywords = asset_data['name']
if asset_data.get('description'):
op.keywords += ' '.join(asset_data.get('tags'))
if asset_data.get('canDownload') != 0:
if len(bpy.context.selected_objects) > 0 and ui_props.asset_type == 'MODEL':
aob = bpy.context.active_object
if aob is None:
aob = bpy.context.selected_objects[0]
op = layout.operator('scene.blenderkit_download', text='Replace Active Models')
# this checks if the menu got called from right-click in assetbar(then index is 0 - x) or
# from a panel(then replacement happens from the active model)
else:
op.asset_index = ui_props.active_index
op.model_location = aob.location
op.model_rotation = aob.rotation_euler
op.target_object = aob.name
op.material_target_slot = aob.active_material_index
op.replace = True
op.replace_resolution = False
# resolution replacement operator
# if asset_data['downloaded'] == 100: # only show for downloaded/used assets
# if ui_props.asset_type in ('MODEL', 'MATERIAL'):
# layout.menu(OBJECT_MT_blenderkit_resolution_menu.bl_idname)
if ui_props.asset_type in ('MODEL', 'MATERIAL', 'HDR') and \
utils.get_param(asset_data, 'textureResolutionMax') is not None and \
utils.get_param(asset_data, 'textureResolutionMax') > 512:
s = bpy.context.scene
col = layout.column()
col.operator_context = 'INVOKE_DEFAULT'
if from_panel:
# Called from addon panel
if asset_data.get('resolution'):
op = col.operator('scene.blenderkit_download', text='Replace asset resolution')
op.asset_base_id = asset_data['assetBaseId']
if asset_data['assetType'] == 'MODEL':
o = utils.get_active_model()
op.model_location = o.location
op.model_rotation = o.rotation_euler
op.target_object = o.name
op.material_target_slot = o.active_material_index
elif asset_data['assetType'] == 'MATERIAL':
aob = bpy.context.active_object
op.model_location = aob.location
op.model_rotation = aob.rotation_euler
op.target_object = aob.name
op.material_target_slot = aob.active_material_index
op.invoke_resolution = True
op.max_resolution = asset_data.get('max_resolution',
0) # str(utils.get_param(asset_data, 'textureResolutionMax'))
elif asset_data['assetBaseId'] in s['assets used'].keys() and asset_data['assetType'] != 'hdr':
# HDRs are excluded from replacement, since they are always replaced.
# called from asset bar:
op = col.operator('scene.blenderkit_download', text='Replace asset resolution')
op.asset_index = ui_props.active_index
# op.asset_type = ui_props.asset_type
op.replace_resolution = True
op.invoke_resolution = True
o = utils.get_active_model()
if o and o.get('asset_data'):
if o['asset_data']['assetBaseId'] == bpy.context.window_manager['search results'][
ui_props.active_index]:
op.model_location = o.location
op.model_rotation = o.rotation_euler
op.model_location = (0, 0, 0)
op.model_rotation = (0, 0, 0)
op.max_resolution = asset_data.get('max_resolution',
0) # str(utils.get_param(asset_data, 'textureResolutionMax'))
# print('operator res ', resolution)
# op.resolution = resolution
wm = bpy.context.window_manager
profile = wm.get('bkit profile')
if profile is not None:
# validation
if author_id == str(profile['user']['id']) or utils.profile_is_validator():
layout.label(text='Management tools:')
row = layout.row()
row.operator_context = 'INVOKE_DEFAULT'
op = layout.operator('wm.blenderkit_fast_metadata', text='Edit Metadata')
op.asset_type = asset_data['assetType']
if asset_data['assetType'] == 'model':
op = layout.operator('object.blenderkit_regenerate_thumbnail', text='Regenerate thumbnail')
op.asset_index = ui_props.active_index
if asset_data['assetType'] == 'material':
op = layout.operator('object.blenderkit_regenerate_material_thumbnail', text='Regenerate thumbnail')
op.asset_index = ui_props.active_index
# op.asset_id = asset_data['id']
# op.asset_type = asset_data['assetType']
if author_id == str(profile['user']['id']):
row = layout.row()
row.operator_context = 'INVOKE_DEFAULT'
op = row.operator('object.blenderkit_change_status', text='Delete')
op.asset_id = asset_data['id']
op.state = 'deleted'
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op = layout.operator('object.blenderkit_print_asset_debug', text='Print asset debug')
op.asset_id = asset_data['id']
# def draw_asset_resolution_replace(self, context, resolution):
# layout = self.layout
# ui_props = bpy.context.scene.blenderkitUI
#
# op = layout.operator('scene.blenderkit_download', text=resolution)
# if ui_props.active_index == -3:
# # This happens if the command is called from addon panel
# o = utils.get_active_model()
# op.asset_base_id = o['asset_data']['assetBaseId']
#
# else:
# op.asset_index = ui_props.active_index
#
# op.asset_type = ui_props.asset_type
# if len(bpy.context.selected_objects) > 0: # and ui_props.asset_type == 'MODEL':
# aob = bpy.context.active_object
# op.model_location = aob.location
# op.model_rotation = aob.rotation_euler
# op.target_object = aob.name
# op.material_target_slot = aob.active_material_index
# op.replace_resolution = True
# print('operator res ', resolution)
# op.resolution = resolution
# class OBJECT_MT_blenderkit_resolution_menu(bpy.types.Menu):
# bl_label = "Replace Asset Resolution"
# bl_idname = "OBJECT_MT_blenderkit_resolution_menu"
#
# def draw(self, context):
# ui_props = context.scene.blenderkitUI
#
# # sr = bpy.context.window_manager['search results']
# # sr = bpy.context.window_manager['search results']
# # asset_data = sr[ui_props.active_index]
#
# for k in resolutions.resolution_props_to_server.keys():
# draw_asset_resolution_replace(self, context, k)
class OBJECT_MT_blenderkit_asset_menu(bpy.types.Menu):
bl_label = "Asset options:"
bl_idname = "OBJECT_MT_blenderkit_asset_menu"
def draw(self, context):
ui_props = context.scene.blenderkitUI
sr = bpy.context.window_manager['search results']
asset_data = sr[ui_props.active_index]
draw_asset_context_menu(self.layout, context, asset_data, from_panel=False)
def numeric_to_str(s):
if s:
s = str(round(s))
else:
s = '-'
return s
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def label_or_url(layout, text='', tooltip='', url='', icon_value=None, icon=None):
'''automatically switch between different layout options for linking or tooltips'''
layout.emboss = 'NONE'
if url != '':
if icon:
op = layout.operator('wm.blenderkit_url', text=text, icon=icon)
elif icon_value:
op = layout.operator('wm.blenderkit_url', text=text, icon_value=icon_value)
else:
op = layout.operator('wm.blenderkit_url', text=text)
op.url = url
op.tooltip = tooltip
layout.label(text='')
layout.label(text='')
return
if tooltip != '':
if icon:
op = layout.operator('wm.blenderkit_tooltip', text=text, icon=icon)
elif icon_value:
op = layout.operator('wm.blenderkit_tooltip', text=text, icon_value=icon_value)
else:
op = layout.operator('wm.blenderkit_tooltip', text=text)
op.tooltip = tooltip
layout.label(text='')
layout.label(text='')
return
if icon:
layout.label(text=text, icon=icon)
elif icon_value:
layout.label(text=text, icon_value=icon_value)
else:
layout.label(text=text)
class AssetPopupCard(bpy.types.Operator):
"""Generate Cycles thumbnail for model assets"""
bl_idname = "wm.blenderkit_asset_popup"
bl_label = "BlenderKit asset popup"
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width = 700
message: StringProperty(
name="message",
description="message",
default="Rating asset",
options={'SKIP_SAVE'})
asset_id: StringProperty(
name="Asset Base Id",
description="Unique id of the asset (hidden)",
default="",
options={'SKIP_SAVE'})
asset_name: StringProperty(
name="Asset Name",
description="Name of the asset (hidden)",
default="",
options={'SKIP_SAVE'})
asset_type: StringProperty(
name="Asset type",
description="asset type",
default="",
options={'SKIP_SAVE'})
rating_quality: IntProperty(name="Quality",
description="quality of the material",
default=0,
min=-1, max=10,
update=ratings_utils.update_ratings_quality,
options={'SKIP_SAVE'})
# the following enum is only to ease interaction - enums support 'drag over' and enable to draw the stars easily.
rating_quality_ui: EnumProperty(name='rating_quality_ui',
items=ratings_utils.stars_enum_callback,
description='Rating stars 0 - 10',
default=0,
update=ratings_utils.update_quality_ui,
options={'SKIP_SAVE'})
rating_work_hours: FloatProperty(name="Work Hours",
description="How many hours did this work take?",
default=0.00,
min=0.0, max=300,
update=ratings_utils.update_ratings_work_hours,
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options={'SKIP_SAVE'}
)
high_rating_warning = "This is a high rating, please be sure to give such rating only to amazing assets"
rating_work_hours_ui: EnumProperty(name="Work Hours",
description="How many hours did this work take?",
items=[('0', '0', ''),
('.5', '0.5', ''),
('1', '1', ''),
('2', '2', ''),
('3', '3', ''),
('4', '4', ''),
('5', '5', ''),
('6', '6', ''),
('8', '8', ''),
('10', '10', ''),
('15', '15', ''),
('20', '20', ''),
('30', '30', high_rating_warning),
('50', '50', high_rating_warning),
('100', '100', high_rating_warning),
('150', '150', high_rating_warning),
('200', '200', high_rating_warning),
('250', '250', high_rating_warning),
],
default='0', update=ratings_utils.update_ratings_work_hours_ui,
options={'SKIP_SAVE'}
)
rating_work_hours_ui_1_5: EnumProperty(name="Work Hours",
description="How many hours did this work take?",
items=[('0', '0', ''),
('.2', '0.2', ''),
('.5', '0.5', ''),
('1', '1', ''),
('2', '2', ''),
('3', '3', ''),
('4', '4', ''),
('5', '5', '')
],
default='0',
update=ratings_utils.update_ratings_work_hours_ui_1_5,
options={'SKIP_SAVE'}
)
rating_work_hours_ui_1_10: EnumProperty(name="Work Hours",
description="How many hours did this work take?",
items=[('0', '0', ''),
('1', '1', ''),
('2', '2', ''),
('3', '3', ''),
('4', '4', ''),
('5', '5', ''),
('6', '6', ''),
('7', '7', ''),
('8', '8', ''),
('9', '9', ''),
('10', '10', '')
],
default='0',
update=ratings_utils.update_ratings_work_hours_ui_1_10,
options={'SKIP_SAVE'}
)
@classmethod
def poll(cls, context):
return True
def draw_menu(self, context, layout):
col = layout.column()
draw_asset_context_menu(col, context, self.asset_data, from_panel=False)
def draw_property(self, layout, left, right, icon=None, icon_value=None, url='', tooltip=''):
right = str(right)
row = layout.row()
split = row.split(factor=0.4)
split.alignment = 'RIGHT'
split.label(text=left)
split = split.split()
split.alignment = 'LEFT'
#split for questionmark:
if url!='':
split = split.split(factor=0.7)
label_or_url(split,text=right,tooltip=tooltip, url=url, icon_value=icon_value, icon=icon)
#additional questionmark icon where it's important?
if url!='':
split = split.split()
op = split.operator('wm.blenderkit_url', text='', icon='QUESTION')
op.url = url
op.tooltip = tooltip
def draw_asset_parameter(self, layout, key='', pretext=''):
parameter = utils.get_param(self.asset_data, key)
if parameter == None:
return
self.draw_property(layout, pretext, parameter)
def draw_properties(self, layout):
if type(self.asset_data['parameters']) == list:
mparams = utils.params_to_dict(self.asset_data['parameters'])
else:
mparams = self.asset_data['parameters']
layout = layout.column()
if len(self.asset_data['description']) > 0:
box = layout.box()
box.scale_y = 0.8
box.label(text='Description')
utils.label_multiline(box, self.asset_data['description'], width=200)
pcoll = icons.icon_collections["main"]
box = layout.box()
box.scale_y = 0.8
box.label(text='Properties')
if self.asset_data.get('license') == 'cc_zero':
t = 'CC Zero'
icon = pcoll['cc0']
else:
t = 'Royalty free'
icon = pcoll['royalty_free']
self.draw_property(box,
url="https://www.blenderkit.com/docs/licenses/",
tooltip='All BlenderKit assets are available for commercial use. \n'\
'Click to read more about BlenderKit licenses on the website'
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)
if upload.can_edit_asset(asset_data=self.asset_data):
icon = pcoll[self.asset_data['verificationStatus']]
verification_status_tooltips = {
'uploading': "Your asset got stuck during upload. Probably, your file was too large "
"or your connection too slow or interrupting. If you have repeated issues, "
"please contact us and let us know, it might be a bug",
'uploaded': "Your asset uploaded successfully. Yay! If it's public, "
"it's awaiting validation. If it's private, use it",
'on_hold': "Your asset needs some (usually smaller) fixes, "
"so we can make it public for everybody."
" Please check your email to see the feedback "
"that we send to every creator personally",
'rejected': "The asset has serious quality issues, " \
"and it's probable that it might be good to start " \
"all over again or try with something simpler. " \
"You also get personal feedback into your e-mail, " \
"since we believe that together, we can all learn " \
"to become awesome 3D artists",
'deleted': "You deleted this asset",
'validated': "Your asset passed our validation process, "
"and is now available to BlenderKit users"
}
self.draw_property(box,
'Verification:',
self.asset_data['verificationStatus'],
icon_value=icon.icon_id,
url="https://www.blenderkit.com/docs/validation-status/",
tooltip=verification_status_tooltips[self.asset_data['verificationStatus']]
)
# fs = self.asset_data['files']
#
# if fs and len(fs) > 2:
# resolutions = ''
# list.sort(fs, key=lambda f: f['fileType'])
# for f in fs:
# if f['fileType'].find('resolution') > -1:
# resolutions += f['fileType'][11:] + ' '
# resolutions = resolutions.replace('_', '.')
# self.draw_property(box, 'Resolutions:', resolutions)
resolution = utils.get_param(self.asset_data, 'textureResolutionMax')
if resolution is not None:
ress = f"{int(round(resolution / 1024, 0))}K"
self.draw_property(box, 'Resolution', ress,
tooltip='Maximal resolution of textures in this asset.\n'\
'Most texture asset have also lower resolutions generated.\n'\
'Go to BlenderKit add-on import settings to set default resolution')
self.draw_asset_parameter(box, key='designer', pretext='Designer')
self.draw_asset_parameter(box, key='manufacturer', pretext='Manufacturer') # TODO make them clickable!
self.draw_asset_parameter(box, key='designCollection', pretext='Collection')
self.draw_asset_parameter(box, key='designVariant', pretext='Variant')
self.draw_asset_parameter(box, key='designYear', pretext='Design year')
self.draw_asset_parameter(box, key='faceCount', pretext='Face count')
# self.draw_asset_parameter(box, key='thumbnailScale', pretext='Preview scale')
# self.draw_asset_parameter(box, key='purePbr', pretext='Pure PBR')
# self.draw_asset_parameter(box, key='productionLevel', pretext='Readiness')
# self.draw_asset_parameter(box, key='condition', pretext='Condition')
# self.draw_property(box, 'Tags', self.asset_data['tags']) #TODO make them clickable!
self.draw_asset_parameter(box, key='material_style', pretext='Style')
self.draw_asset_parameter(box, key='model_style', pretext='Style')
if utils.get_param(self.asset_data, 'dimensionX'):
t = '%s×%s×%s m' % (utils.fmt_length(mparams['dimensionX']),
utils.fmt_length(mparams['dimensionY']),
utils.fmt_length(mparams['dimensionZ']))
self.draw_property(box, 'Size:', t)
# Free/Full plan or private Access
plans_tooltip = 'BlenderKit has 2 plans:\n'\
' * Free plan - more than 50% of all assets\n'\
' * Full plan - unlimited access to everything'\
'Click to go to subscriptions page.'
plans_link = 'https://www.blenderkit.com/plans/pricing/'
if self.asset_data['isPrivate']:
t = 'Private'
self.draw_property(box, 'Access:', t, icon='LOCKED')
elif self.asset_data['isFree']:
t = 'Free plan'
icon = pcoll['free']
self.draw_property(box, 'Access:', t,
icon_value=icon.icon_id,
tooltip = plans_tooltip,
url= plans_link)
else:
t = 'Full plan'
icon = pcoll['full']
self.draw_property(box, 'Access:', t,
icon_value=icon.icon_id,
tooltip=plans_tooltip,
url=plans_link)
def draw_author_area(self, context, layout, width=330):
self.draw_author(context, layout, width=330)
def draw_author(self, context, layout, width=330):
image_split = 0.25
text_width = width
authors = bpy.context.window_manager['bkit authors']
a = authors.get(self.asset_data['author']['id'])
if a is not None: # or a is '' or (a.get('gravatarHash') is not None and a.get('gravatarImg') is None):
row = layout.row()
author_box = row.box()
author_box.scale_y = 0.6 # get text lines closer to each other
author_box.label(text='Author') # just one extra line to give spacing
if hasattr(self, 'gimg'):
author_left = author_box.split(factor=0.25)
author_left.template_icon(icon_value=self.gimg.preview.icon_id, scale=7)
text_area = author_left.split()
text_width = int(text_width * (1 - image_split))
else:
text_area = author_box
author_right = text_area.column()
row = author_right.row()
col = row.column()
utils.label_multiline(col, text=a['tooltip'], width=text_width)
# check if author didn't fill any data about himself and prompt him if that's the case
if upload.user_is_owner(asset_data=self.asset_data) and a.get('aboutMe') is not None and len(
row = col.row()
row.enabled = False
row.label(text='Please introduce yourself to the community!')
op = col.operator('wm.blenderkit_url', text='Edit your profile')
op.url = 'https://www.blenderkit.com/profile'
op.tooltip = 'Edit your profile on BlenderKit webpage'
button_row = author_box.row()
button_row.scale_y = 2.0
if a.get('aboutMeUrl') is not None:
url = a['aboutMeUrl']
text = url
if len(url) > 25:
text = url[:25] + '...'
else:
url = paths.get_author_gallery_url(a['id'])
text = "Open Author's Profile"
op = button_row.operator('wm.url_open', text=text)
op.url = url
op = button_row.operator('view3d.blenderkit_search', text="Find Assets By Author")
op.keywords = ''
op.author_id = self.asset_data['author']['id']
def draw_thumbnail_box(self, layout):
layout.emboss = 'NORMAL'
box_thumbnail = layout.box()
box_thumbnail.template_icon(icon_value=self.img.preview.icon_id, scale=34.0)
# row = box_thumbnail.row()
# row.scale_y = 4
# op = row.operator('view3d.asset_drag_drop', text='Drag & Drop from here', depress=True)
row = box_thumbnail.row()
row.alignment = 'EXPAND'
# display_ratings = can_display_ratings(self.asset_data)
rc = self.asset_data.get('ratingsCount')
show_rating_threshold = 0
show_rating_prompt_threshold = 5
if rc:
rcount = min(rc['quality'], rc['workingHours'])
else:
rcount = 0
if rcount >= show_rating_threshold or upload.can_edit_asset(asset_data=self.asset_data):
s = numeric_to_str(self.asset_data['score'])
q = numeric_to_str(self.asset_data['ratingsAverage'].get('quality'))
c = numeric_to_str(self.asset_data['ratingsAverage'].get('workingHours'))
s = '-'
q = '-'
c = '-'
pcoll = icons.icon_collections["main"]
row.emboss = 'NONE'
op = row.operator('wm.blenderkit_tooltip', text=str(s), icon_value=pcoll['trophy'].icon_id)
op.tooltip = 'Asset score calculated from averaged user ratings. \n\n' \
'Score = quality × complexity × 10*\n\n *Happiness multiplier'
row.label(text=' ')
tooltip_extension = f'.\n\nRatings results are shown for assets with more than {show_rating_threshold} ratings'
op = row.operator('wm.blenderkit_tooltip', text=str(q), icon='SOLO_ON')
op.tooltip = f"Quality, average from {rc['quality']} ratings" \
f"{tooltip_extension if rcount <= show_rating_threshold else ''}"
row.label(text=' ')
op = row.operator('wm.blenderkit_tooltip', text=str(c), icon_value=pcoll['dumbbell'].icon_id)
op.tooltip = f"Complexity, average from {rc['workingHours']} ratings" \
f"{tooltip_extension if rcount <= show_rating_threshold else ''}"
if rcount <= show_rating_prompt_threshold:
box_thumbnail.alert = True
box_thumbnail.label(text=f"")
box_thumbnail.label(text=f"This asset has only {rcount} rating{'' if rcount == 1 else 's'} , please rate.")
# box_thumbnail.label(text=f"Please rate this asset.")
def draw_menu_desc_author(self, context, layout):
box = layout.column()
box.emboss = 'NORMAL'
# left - tooltip & params
row = box.row()
split_left_left = row.split(factor=0.7)
self.draw_properties(split_left_left)
# right - menu
col1 = split_left_left.split()
self.draw_menu(context, col1)
# author
self.draw_author_area(context, box, width=330)
def draw(self, context):
ui_props = context.scene.blenderkitUI
sr = bpy.context.window_manager['search results']
# top draggabe bar with name of the asset
top_row = layout.row()
top_drag_bar = top_row.box()
top_drag_bar.alignment = 'CENTER'
top_drag_bar.label(text=asset_data['displayName'])
# left side
row = layout.row(align=True)
split_left = row.split(factor=0.5)
self.draw_thumbnail_box(split_left)
# right split
split_right = split_left.split()
self.draw_menu_desc_author(context, split_right)
ratings_box.label(text='Rate asset quality:')
ratings.draw_ratings_menu(self, context, ratings_box)
tip_box = layout.box()
tip_box.label(text=self.tip)
def execute(self, context):
wm = context.window_manager
ui_props = context.scene.blenderkitUI
ui_props.draw_tooltip = False
sr = bpy.context.window_manager['search results']
asset_data = sr[ui_props.active_index]
self.img = ui.get_large_thumbnail_image(asset_data)
self.asset_type = asset_data['assetType']
# self.tex = utils.get_hidden_texture(self.img)
# self.tex.update_tag()
authors = bpy.context.window_manager['bkit authors']
a = authors.get(asset_data['author']['id'])
if a.get('gravatarImg') is not None:
self.gimg = utils.get_hidden_image(a['gravatarImg'], a['gravatarHash'])
bl_label = asset_data['name']
self.tip = search.get_random_tip()
self.tip = self.tip.replace('\n', '')
return wm.invoke_popup(self, width=self.width)
class OBJECT_MT_blenderkit_login_menu(bpy.types.Menu):
bl_label = "BlenderKit login/signup:"
bl_idname = "OBJECT_MT_blenderkit_login_menu"
def draw(self, context):
layout = self.layout
# utils.label_multiline(layout, text=message)
draw_login_buttons(layout)
class SetCategoryOperator(bpy.types.Operator):
"""Visit subcategory"""
bl_idname = "view3d.blenderkit_set_category"
bl_label = "BlenderKit Set Active Category"
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category: bpy.props.StringProperty(
name="Category",
description="set this category active",
default="")
asset_type: bpy.props.StringProperty(
name="Asset Type",
description="asset type",
default="")
@classmethod
def poll(cls, context):
return True
def execute(self, context):
acat = bpy.context.window_manager['active_category'][self.asset_type]
if self.category == '':
acat.remove(acat[-1])
else:
acat.append(self.category)
# we have to write back to wm. Thought this should happen with original list.
bpy.context.window_manager['active_category'][self.asset_type] = acat
return {'FINISHED'}
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class UrlPopupDialog(bpy.types.Operator):
"""Generate Cycles thumbnail for model assets"""
bl_idname = "wm.blenderkit_url_dialog"
bl_label = "BlenderKit message:"
bl_options = {'REGISTER', 'INTERNAL'}
url: bpy.props.StringProperty(
name="Url",
description="url",
default="")
link_text: bpy.props.StringProperty(
name="Url",
description="url",
default="Go to website")
message: bpy.props.StringProperty(
name="Text",
description="text",
default="")
# @classmethod
# def poll(cls, context):
# return bpy.context.view_layer.objects.active is not None
def draw(self, context):
layout = self.layout
utils.label_multiline(layout, text=self.message, width=300)
layout.active_default = True
op = layout.operator("wm.url_open", text=self.link_text, icon='QUESTION')
if not utils.user_logged_in():
utils.label_multiline(layout,
text='Already subscribed? You need to login to access your Full Plan.',
layout.operator_context = 'EXEC_DEFAULT'
layout.operator("wm.blenderkit_login", text="Login",
icon='URL').signup = False
op.url = self.url
def execute(self, context):
# start_thumbnailer(self, context)
return {'FINISHED'}
def invoke(self, context, event):
wm = context.window_manager
return wm.invoke_props_dialog(self, width=300)
class LoginPopupDialog(bpy.types.Operator):
"""Popup a dialog which enables the user to log in after being logged out automatically."""
bl_idname = "wm.blenderkit_login_dialog"
bl_label = "BlenderKit login"
bl_options = {'REGISTER', 'INTERNAL'}
message: bpy.props.StringProperty(
name="Message",
description="",
default="Your were logged out from BlenderKit. Please login again. ")
# @classmethod
# def poll(cls, context):
# return bpy.context.view_layer.objects.active is not None
def draw(self, context):
layout = self.layout
utils.label_multiline(layout, text=self.message)
op = layout.operator("wm.url_open", text=self.link_text, icon='QUESTION')
op.url = self.url
def execute(self, context):
return {'FINISHED'}
def invoke(self, context, event):
wm = context.window_manager
return wm.invoke_props_dialog(self)
def draw_panel_categories(self, context):
s = context.scene
ui_props = s.blenderkitUI
user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
layout = self.layout
# row = layout.row()
# row.prop(ui_props, 'asset_type', expand=True, icon_only=True)
wm = bpy.context.window_manager