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# RNA WIKI REFERENCE
#
# This file maps RNA to online URL's for right mouse context menu documentation access
#
# To make international, we made a script,
# pointing the manuals to the proper language,
# specified in the 'User Preferences Window' by the users
# Some Languages have their manual page, using a prefix or
# being preceeded by their respective reference, for example
#
# Doc:2.6 --> Doc:FR/2.6
#
# The table in the script, contains all of the languages we have in the
# Blender wiki website, for those other languages that still
# doesn't have a team of translators, and/or don't have a manual for their languages
# we commented the lines below, you should add them to the language table
# when they have a proper manual in our Blender wiki, or added
# to the Blender UI translation table
# The Blender wiki manual uses a list of ISO_639-1 codes to convert languages to wiki manual prefixes
#
# "DANISH": "DK", - Present in the wiki manual, but not present in Blender UI translations table
# "FARSI": "FA", - Present in the wiki manual, but not present in Blender UI translations table
# "KOREAN": "KO", - Present in the wiki manual, but not present in Blender UI translations table
# "LITHUANIAN": "LT", - Present in the wiki manual, but not present in Blender UI translations table
# "MACEDONIAN": "MK", - Present in the wiki manual, but not present in Blender UI translations table
# "MONGOLIAN": "MN", - Present in the wiki manual, but not present in Blender UI translations table
# "ROMANIAN": "RO", - Present in the wiki manual, but not present in Blender UI translations table
#
# "ESTONIAN": "ET", - Present in the wiki, as an empty page, not present in UI translations table
#
# "CROATIAN": "HR", - Present in Blender UI translations table, but without wiki manual
# "KYRGYZ": "KY", - Present in Blender UI translations table, but without wiki manual
# "NEPALI": "NE", - Present in Blender UI translations table, but without wiki manual
# "PERSIAN": "FA", - Present in Blender UI translations table, but without wiki manual
# "HEBREW": "HE", - Present in Blender UI translations table, but without wiki manual
# "HUNGARIAN": "HU", - Present in Blender UI translations table, but without wiki manual
# "SERBIAN_LATIN": "SR", - Present in Blender UI translations table, but without wiki manual
#
# NOTES:
#
# CHINESE - Present in the wiki as simplified chinese, for both the traditional and simplified
# PORTUGUESE - Present in the wiki for both Portuguese and Brazilian Portuguese
# THAILANDESE - It's the same being used for Turkish in the wiki
#
# URL prefix is the: url_manual_prefix + url_manual_mapping[id]
url_manual_prefix = "http://wiki.blender.org/index.php/Doc:2.6/Manual/"
LANG = {
"ARABIC": "AR",
"BULGARIAN": "BG",
"CATALAN": "CA",
"CZECH": "CZ",
"GERMAN": "DE",
"GREEK": "EL",
"RUSSIAN": "RU",
"SERBIAN": "SR",
"SWEDISH": "SV",
"TURKISH": "TH",
"UKRAINIAN": "UK",
"SPANISH": "ES",
"FINNISH": "FI",
"FRENCH": "FR",
"INDONESIAN": "ID",
"ITALIAN": "IT",
"JAPANESE": "JA",
"DUTCH": "NL",
"POLISH": "PL",
"PORTUGUESE": "PT",
"BRAZILIANPORTUGUESE": "PT",
"SIMPLIFIED_CHINESE": "ZH",
"TRADITIONAL_CHINESE": "ZH",
}.get(__import__("bpy").context.user_preferences.system.language)
url_manual_prefix = url_manual_prefix \
if LANG is None \
else url_manual_prefix.replace("Doc:2.6", "Doc:" + LANG + "/" + "2.6")
# - The first item is a wildcard - typical file system globbing
# using python module 'fnmatch.fnmatch'
# - Expressions are evaluated top down (include catch-all expressions last).
# *** User Prefs ***
("bpy.types.UserPreferences.*", "Preferences"),
("bpy.types.UserPreferencesView.*", "Preferences/Interface"),
("bpy.types.UserPreferencesEdit.*", "Preferences/Editing"),
("bpy.types.UserPreferencesInput.*", "Preferences/Input"),
("bpy.ops.wm.addon_*", "Preferences/Addons"),
("bpy.types.Theme.*", "Preferences/Themes"),
("bpy.types.UserPreferencesFilePaths.*", "Preferences/File"),
("bpy.types.UserPreferencesSystem.*", "Preferences/System"),
("bpy.types.UserSolidLight.*", "Preferences/System"),
("bpy.types.Modifier.show_*", "Modifiers/The_Stack"),
("bpy.types.Modifier.*", "Modifiers"), # catchall for various generic options
("bpy.types.MeshCacheModifier.*", "Modifiers/Modify/Mesh_Cache"),
("bpy.types.UVProjectModifier.*", "Modifiers/Modify/UV_Project"),
("bpy.types.UVWarpModifier.*", "Modifiers/Modify/UV_Warp"),
("bpy.types.VertexWeightMixModifier.*", "Modifiers/Modify/Vertex_Weight"),
("bpy.types.VertexWeightEditModifier.*", "Modifiers/Modify/Vertex_Weight"),
("bpy.types.VertexWeightProximityModifier.*", "Modifiers/Modify/Vertex_Weight"),
("bpy.types.ArrayModifier.*", "Modifiers/Generate/Array"),
("bpy.types.BevelModifier.*", "Modifiers/Generate/Bevel"),
("bpy.types.BooleanModifier.*", "Modifiers/Generate/Booleans"),
("bpy.types.BuildModifier.*", "Modifiers/Generate/Build"),
("bpy.types.DecimateModifier.*", "Modifiers/Generate/Decimate"),
("bpy.types.EdgeSplitModifier.*", "Modifiers/Generate/Edge_Split"),
("bpy.types.MaskModifier.*", "Modifiers/Generate/Mask"),
("bpy.types.MirrorModifier.*", "Modifiers/Generate/Mirror"),
("bpy.types.MultiresModifier.*", "Modifiers/Generate/Multiresolution"),
("bpy.types.RemeshModifier.*", "Modifiers/Generate/"),
("bpy.types.ScrewModifier.*", "Modifiers/Generate/Screw"),
("bpy.types.SkinModifier.*", "Modifiers/Generate/Skin"),
("bpy.types.SolidifyModifier.*", "Modifiers/Generate/Solidify"),
("bpy.types.SubsurfModifier.*", "Modifiers/Generate/Subsurf"),
("bpy.types.TriangulateModifier.*","Modifiers/Generate/Triangulate"),
("bpy.types.ArmatureModifier.*", "Modifiers/Deform/Armature"),
("bpy.types.CastModifier.*", "Modifiers/Deform/Cast"),
("bpy.types.CurveModifier.*", "Modifiers/Deform/Curve"),
("bpy.types.DisplaceModifier.*", "Modifiers/Deform/Displace"),
("bpy.types.HookModifier.*", "Modifiers/Deform/Hooks"),
("bpy.types.LaplacianSmoothModifier.*", "Modifiers/Deform/Laplacian_Smooth"),
("bpy.types.LatticeModifier.*", "Modifiers/Deform/Lattice"),
("bpy.types.MeshDeformModifier.*", "Modifiers/Deform/Mesh_Deform"),
("bpy.types.ShrinkwrapModifier.*", "Modifiers/Deform/Shrinkwrap"),
("bpy.types.SimpleDeformModifier.*", "Modifiers/Deform/Simple_Deform"),
("bpy.types.SmoothModifier.*", "Modifiers/Deform/Smooth"),
# ("bpy.types.SurfaceModifier.*", "Modifiers/Deform/"), # USERS NEVER SEE THIS
("bpy.types.WarpModifier.*", "Modifiers/Deform/Warp"),
("bpy.types.WaveModifier.*", "Modifiers/Deform/Wave"),
("bpy.types.ClothModifier.*", "Physics/Cloth"),
("bpy.types.CollisionModifier.*", "Physics/Collision"),
("bpy.types.DynamicPaintModifier.*", "Physics/Dynamic_Paint"),
("bpy.types.ExplodeModifier.*", "Modifiers/Simulate/Explode"),
("bpy.types.FluidSimulationModifier.*", "Physics/Fluid"),
("bpy.types.OceanModifier.*", "Modifiers/Simulate/Ocean"),
("bpy.types.ParticleInstanceModifier.*", "Modifiers/Simulate/Particle_Instance"),
("bpy.types.ParticleSystemModifier.*", "Physics/Particles"),
("bpy.types.SmokeModifier.*", "Physics/Smoke"),
("bpy.types.SoftBodyModifier.*", "Physics/Soft_Body"),
("bpy.types.Constraint.*", "Constraints"),
("bpy.types.Constraint.mute", "Constraints/The_Stack"), # others could be added here?
("bpy.types.CopyLocationConstraint.*", "Constraints/Transform/Copy_Location"),
("bpy.types.CopyRotationConstraint.*", "Constraints/Transform/Copy_Rotation"),
("bpy.types.CopyScaleConstraint.*", "Constraints/Transform/Copy_Scale"),
("bpy.types.CopyTransformsConstraint.*", "Constraints/Transform/Copy_Transforms"),
("bpy.types.LimitDistanceConstraint.*", "Constraints/Transform/Limit_Distance"),
("bpy.types.LimitLocationConstraint.*", "Constraints/Transform/Limit_Location"),
("bpy.types.LimitRotationConstraint.*", "Constraints/Transform/Limit_Rotation"),
("bpy.types.LimitScaleConstraint.*", "Constraints/Transform/Limit_Scale"),
("bpy.types.MaintainVolumeConstraint.*", "Constraints/Transform/Maintain_Volume"),
("bpy.types.TransformConstraint.*", "Constraints/Transform/Transformation"),
("bpy.types.ClampToConstraint.*", "Constraints/Tracking/Clamp_To"),
("bpy.types.DampedTrackConstraint.*", "Constraints/Tracking/Damped_Track"),
("bpy.types.KinematicConstraint.*", "Constraints/Tracking/IK_Solver"),
("bpy.types.LockedTrackConstraint.*", "Constraints/Tracking/Locked_Track"),
("bpy.types.SplineIKConstraint.*", "Constraints/Tracking/Spline_IK"),
("bpy.types.StretchToConstraint.*", "Constraints/Tracking/Stretch_To"),
("bpy.types.TrackToConstraint.*", "Constraints/Tracking/Track_To"),
("bpy.types.ActionConstraint.*", "Constraints/Relationship/Action"),
("bpy.types.CameraSolverConstraint.*", "Motion_Tracking"), # not exact match
("bpy.types.ChildOfConstraint.*", "Constraints/Relationship/Action"),
("bpy.types.FloorConstraint.*", "Constraints/Relationship/Child_Of"),
("bpy.types.FollowPathConstraint.*", "Constraints/Relationship/Floor"),
("bpy.types.FollowTrackConstraint.*", "Constraints/Relationship/Follow_Path"),
("bpy.types.ObjectSolverConstraint.*", "Motion_Tracking"), # not exact match
("bpy.types.PivotConstraint.*", "Constraints/Relationship/Pivot"),
("bpy.types.PythonConstraint.*", "Constraints/Relationship/Script"),
("bpy.types.RigidBodyJointConstraint.*", "Constraints/Relationship/Rigid_Body_Joint"),
("bpy.types.ShrinkwrapConstraint.*", "Constraints/Relationship/Shrinkwrap"),
("bpy.types.ImageFormatSettings.*", "Render/Output#File_Type"),
("bpy.types.RenderSettings.filepath", "Render/Output#File_Locations"),
Pablo Vazquez
committed
("bpy.types.RenderSettings.display_mode", "Render/Display#Displaying_Renders"),
("bpy.types.RenderSettings.*", "Render"), # catchall, TODO - refine
# *** ID Subclasses ***
("bpy.types.Action.*", "Animation/Actions"),
#("bpy.types.Brush.*", ""), # TODO - manual has no place for this! XXX
("bpy.types.Curve.*", "Modeling/Curves"),
Campbell Barton
committed
("bpy.types.GreasePencil.*", "3D_interaction/Sketching/Drawing"),
("bpy.types.Group.*", "Modeling/Objects/Groups_and_Parenting#Grouping_objects"),
("bpy.types.Image.*", "Textures/Types/Image"),
Brecht Van Lommel
committed
("bpy.types.ShapeKey.*", "Animation/Techs/Shape/Shape_Keys"), # not an ID but include because of Key
("bpy.types.Key.*", "Animation/Techs/Shape/Shape_Keys"),
#("bpy.types.Lattice.*", ""), # TODO - manual has no place for this! XXX
("bpy.types.Library.*", "Manual/Data_System/Linked_Libraries"),
#("bpy.types.Mask.*", ""), # TODO - manual has no place for this! XXX
# *** Materials (blender internal) ***
("bpy.types.Material.diffuse*", "Materials/Properties/Diffuse_Shaders"),
Pablo Vazquez
committed
("bpy.types.Material.specular*", "Materials/Properties/Specular_Shaders"),
("bpy.types.Material.ambient*", "Materials/Properties/Ambient_Light_Effect"),
("bpy.types.Material.preview_render_type", "Materials/Preview"),
("bpy.types.Material.*", "Materials"), # catchall, until the section is filled in
Pablo Vazquez
committed
("bpy.types.MaterialSlot.link", "Materials/Options#Material_naming_and_linking"),
("bpy.types.MaterialVolume.*", "Materials/Properties/Volume"),
("bpy.types.MaterialHalo.*", "Materials/Halos"),
("bpy.types.MaterialStrand.*", "Materials/Properties/Strands"),
("bpy.types.MaterialSubsurfaceScattering.*", "Materials/Properties/Subsurface_Scattering"),
("bpy.types.MaterialRaytraceMirror.*", "Materials/Properties/Raytraced_Reflections"),
("bpy.types.MaterialRaytraceTransparency.*", "Materials/Properties/Raytraced_Transparency#Raytraced_Transparency"),
# ... todo, many more options
("bpy.types.MovieClip.*", "Motion_Tracking#Movie_Clip_Editor"),
("bpy.types.MovieTrackingCamera.*", "Motion_Tracking#Camera_Data_Panel"),
("bpy.types.MovieTrackingStabilization.*", "Motion_Tracking#Tools_available_in_reconstruction_mode"),
("bpy.types.MovieTrackingTrack*", "Motion_Tracking#Tools_available_in_tracking_mode"),
("bpy.types.MovieTracking*", "Motion_Tracking"),
("bpy.types.SpaceClipEditor.*", "Motion_Tracking#Movie_Clip_Editor"),
("bpy.types.ColorManaged*", "Render/Post_Process/CM_And_Exposure"),
#("bpy.types.NodeTree.*", ""), # dont document
("bpy.types.Object.*", "Modeling/Objects"), # catchall, TODO - refine
("bpy.types.ParticleSettings.*", "Physics/Particles"),
("bpy.types.Scene.*", "Interface/Scenes"),
("bpy.types.Screen.*", "Interface/Screens"),
#("bpy.types.Sound.*", ""), # TODO - manual has no place for this! XXX
#("bpy.types.Speaker.*", ""), # TODO - manual has no place for this! XXX
("bpy.types.Text.*", "Extensions/Python/Text_editor"),
("bpy.types.Texture.*", "Textures"),
("bpy.types.VectorFont.*", "Modeling/Texts"),
("bpy.types.WindowManager.*", "Interface/Window_system"),
("bpy.types.World.*", "World"),
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("bpy.types.WorldLighting.*ao*", "Lighting/Ambient_Occlusion"),
("bpy.types.WorldLighting.*ambient*", "Lighting/Ambient_Occlusion"),
("bpy.types.WorldLighting.*environment*", "Lighting/Ambient_Light"),
("bpy.types.WorldLighting.*", "Lighting/Ambient_Occlusion#Gather"), # only other WorldLighting props are in Gather panel
# *** Cycles ***
("bpy.types.CyclesRenderSettings.*", "Render/Cycles/Integrator"),
("bpy.types.CyclesVisibilitySettings.*", "Render/Cycles/Light_Paths#Ray_Visibility"),
("bpy.types.CyclesWorldSettings.*", "Render/Cycles/World"),
("bpy.types.SceneRenderLayer.*pass*", "Render/Post_Process/Passes"),
("bpy.types.SceneRenderLayer.*", "Render/Post_Process/Layers"),
("bpy.types.Cycles*", "Render/Cycles"),
# Currently all manual links on all sockets and values (such as Fac, Roughness, Color...) are NodeSocket* type.
# It'd be much better if the name of the socket could be used for the manual reference
("bpy.types.NodeSocket*", "Composite_Nodes/Node_Controls"), # no generic socket type page exists, but composite types are the same
# *** Cycles Material Nodes ***
# Outputs
("bpy.types.ShaderNodeOutputLamp.*", "Render/Cycles/Lamps"),
("bpy.types.ShaderNodeOutputMaterial.*", "Render/Cycles/Materials"),
("bpy.types.ShaderNodeOutputWorld.*", "Render/Cycles/World"),
# Shaders
("bpy.types.ShaderNodeAddShader.*", "Render/Cycles/Nodes/Shaders#Mix_and_Add"),
("bpy.types.ShaderNodeAmbientOcclusion.*", "Render/Cycles/Nodes/Shaders#Ambient_Occlusion"),
("bpy.types.ShaderNodeBackground.*", "Render/Cycles/Nodes/Shaders#Background"),
("bpy.types.ShaderNodeBsdfAnisotropic.*", "Render/Cycles/Nodes/Shaders#Anisotropic"),
("bpy.types.ShaderNodeBsdfDiffuse.*", "Render/Cycles/Nodes/Shaders#Diffuse"),
("bpy.types.ShaderNodeBsdfGlass.*", "Render/Cycles/Nodes/Shaders#Glass"),
("bpy.types.ShaderNodeBsdfGlossy.*", "Render/Cycles/Nodes/Shaders#Glossy"),
("bpy.types.ShaderNodeBsdfHair.*", "Render/Cycles/Nodes/Shaders"), # TODO doc
("bpy.types.ShaderNodeBsdfRefraction.*", "Render/Cycles/Nodes/Shaders#Refraction"),
("bpy.types.ShaderNodeBsdfToon.*", "Render/Cycles/Nodes/Shaders#Toon"),
("bpy.types.ShaderNodeBsdfTranslucent.*", "Render/Cycles/Nodes/Shaders#Translucent"),
("bpy.types.ShaderNodeBsdfTransparent.*", "Render/Cycles/Nodes/Shaders#Transparent"),
("bpy.types.ShaderNodeBsdfVelvet.*", "Render/Cycles/Nodes/Shaders#Velvet"),
("bpy.types.ShaderNodeEmission.*", "Render/Cycles/Nodes/Shaders#Emission"),
("bpy.types.ShaderNodeHoldout.*", "Render/Cycles/Nodes/Shaders#Holdout"),
("bpy.types.ShaderNodeMixShader.*", "Render/Cycles/Nodes/Shaders#Mix_and_Add"),
("bpy.types.ShaderNodeSubsurfaceScattering.*", "Render/Cycles/Nodes/Shaders#Subsurface_Scattering"),
("bpy.types.ShaderNodeVolumeAbsorption.*", "Render/Cycles/Nodes/Shaders"), # TODO doc
("bpy.types.ShaderNodeVolumeScatter.*", "Render/Cycles/Nodes/Shaders"), # TODO doc
# Textures
("bpy.types.ShaderNodeTexBrick.*", "Render/Cycles/Nodes/Textures#Brick_Texture"),
("bpy.types.ShaderNodeTexChecker.*", "Render/Cycles/Nodes/Textures#Checker_Texture"),
("bpy.types.ShaderNodeTexEnvironment.*", "Render/Cycles/Nodes/Textures#Environment_Texture"),
("bpy.types.ShaderNodeTexGradient.*", "Render/Cycles/Nodes/Textures#Gradient_Texture"),
("bpy.types.ShaderNodeTexImage.*", "Render/Cycles/Nodes/Textures#Image_Texture"),
("bpy.types.ShaderNodeTexMagic.*", "Render/Cycles/Nodes/Textures#Magic_Texture"),
("bpy.types.ShaderNodeTexMusgrave.*", "Render/Cycles/Nodes/Textures#Musgrave_Texture"),
("bpy.types.ShaderNodeTexNoise.*", "Render/Cycles/Nodes/Textures#Noise_Texture"),
("bpy.types.ShaderNodeTexSky.*", "Render/Cycles/Nodes/Textures#Sky_Texture"),
("bpy.types.ShaderNodeTexVoronoi.*", "Render/Cycles/Nodes/Textures#Voronoi_Texture"),
("bpy.types.ShaderNodeTexWave.*", "Render/Cycles/Nodes/Textures#Wave_Texture"),
# Other
("bpy.types.ShaderNodeAttribute.*", "Render/Cycles/Nodes/More#Attribute"),
("bpy.types.ShaderNodeBlackbody.*", "Render/Cycles/Nodes/More#Blackbody"),
("bpy.types.ShaderNodeBrightContrast.*", "Composite_Nodes/Types/Color#Bright.2FContrast"),
("bpy.types.ShaderNodeBump.*", "Render/Cycles/Nodes/More#Bump"),
("bpy.types.ShaderNodeCameraData.*", "Render/Cycles/Nodes/More"), # TODO doc
("bpy.types.ShaderNodeCombineHSV.*", "Composite_Nodes/Types/Convertor#Separate.2FCombine_HSVA_Nodes"),
("bpy.types.ShaderNodeCombineRGB.*", "Composite_Nodes/Types/Convertor#Separate.2FCombine_RGBA_Node"),
("bpy.types.ShaderNodeFresnel.*", "Render/Cycles/Nodes/More#Fresnel"),
("bpy.types.ShaderNodeGamma.*", "Composite_Nodes/Types/Color#Gamma"),
("bpy.types.ShaderNodeGeometry.*", "Render/Cycles/Nodes/More#Geometry"),
("bpy.types.ShaderNodeHairInfo.*", "Render/Cycles/Nodes/More#Hair_Info"),
("bpy.types.ShaderNodeHueSaturation.*", "Composite_Nodes/Types/Color#Hue_Saturation_Node"),
("bpy.types.ShaderNodeInvert.*", "Composite_Nodes/Types/Color#Invert"),
("bpy.types.ShaderNodeLayerWeight.*", "Render/Cycles/Nodes/More#Layer_Weight"),
("bpy.types.ShaderNodeLightFalloff.*", "Render/Cycles/Nodes/More#Light_Falloff"),
("bpy.types.ShaderNodeLightPath.*", "Render/Cycles/Nodes/More#Light_Path"),
("bpy.types.ShaderNodeMapping.*", "Render/Cycles/Nodes/More#Mapping"),
("bpy.types.ShaderNodeMath.*", "Composite_Nodes/Types/Convertor#Math_Node"),
("bpy.types.ShaderNodeMixRGB.*", "Composite_Nodes/Types/Color#Mix_Node"),
("bpy.types.ShaderNodeNormalMap.*", "Render/Cycles/Nodes/More#Normal_Map"),
("bpy.types.ShaderNodeObjectInfo.*", "Render/Cycles/Nodes/More#Object_Info"),
("bpy.types.ShaderNodeParticleInfo.*", "Render/Cycles/Nodes/More#Particle_Info"),
("bpy.types.ShaderNodeRGB.*", "Render/Cycles/Nodes/More#RGB"),
("bpy.types.ShaderNodeRGBCurve.*", "Composite_Nodes/Types/Color#RGB_Curves_Node"),
("bpy.types.ShaderNodeRGBToBW.*", "Composite_Nodes/Types/Convertor#RGB_to_BW_Node"),
("bpy.types.ShaderNodeSeparateHSV.*", "Composite_Nodes/Types/Convertor#Separate.2FCombine_HSVA_Nodes"),
("bpy.types.ShaderNodeSeparateRGB.*", "Composite_Nodes/Types/Convertor#Separate.2FCombine_RGBA_Node"),
("bpy.types.ShaderNodeTangent.*", "Render/Cycles/Nodes/More#Tangent"),
("bpy.types.ShaderNodeTexCoord.*", "Render/Cycles/Nodes/More#Texture_Coordinates"),
("bpy.types.ShaderNodeValue.*", "Render/Cycles/Nodes/More#Value"),
("bpy.types.ShaderNodeVectorCurve.*", "Composite_Nodes/Types/Vector#Vector_Curves_Node"),
("bpy.types.ShaderNodeVectorMath.*", "Render/Cycles/Nodes/More"), # TODO doc
("bpy.types.ShaderNodeVectorTransform.*", "Render/Cycles/Nodes/More#Vector_Transform"),
("bpy.types.ShaderNodeWavelength.*", "Render/Cycles/Nodes/More#Wavelength"),
("bpy.types.ShaderNodeWireframe.*", "Render/Cycles/Nodes/More#Wireframe"),
("bpy.types.ShaderNodeGroup.*", "Composite_Nodes/Node_Groups"),
("bpy.types.ShaderNode*", "Render/Cycles/Nodes"),
("bpy.types.ShaderNodeScript.*", "Render/Cycles/Nodes/OSL"),
# *** Compositing Nodes ***
# Input
("bpy.types.CompositorNodeBokehImage.*", "Composite_Nodes/Types/Input"), # TODO doc
("bpy.types.CompositorNodeImage.*", "Composite_Nodes/Types/Input#Image_node"),
("bpy.types.CompositorNodeMask.*", "Composite_Nodes/Types/Input"), # TODO doc
("bpy.types.CompositorNodeMovieClip.*", "Composite_Nodes/Types/Input"), # TODO doc
("bpy.types.CompositorNodeRGB.*", "Composite_Nodes/Types/Input#RGB_node"),
("bpy.types.CompositorNodeRLayers.*", "Composite_Nodes/Types/Input#Render_Layers_Node"),
("bpy.types.CompositorNodeTexture.*", "Composite_Nodes/Types/Input#Texture_Node"),
("bpy.types.CompositorNodeTime.*", "Composite_Nodes/Types/Input#Time_node"),
("bpy.types.CompositorNodeTrackPos.*", "Composite_Nodes/Types/Input"), # TODO doc
("bpy.types.CompositorNodeValue.*", "Composite_Nodes/Types/Input#Value_node"),
# Output
("bpy.types.CompositorNodeComposite.*", "Composite_Nodes/Types/Output#Composite_Output_Nodes"),
("bpy.types.CompositorNodeLevels.*", "Composite_Nodes/Types/Output#Levels_Node"),
("bpy.types.CompositorNodeOutputFile*", "Composite_Nodes/Types/Output#File_Output_Node"),
("bpy.types.CompositorNodeSplitViewer.*", "Composite_Nodes/Types/Output#SplitViewer_Node"),
("bpy.types.CompositorNodeViewer.*", "Composite_Nodes/Types/Output#Viewer"),
# Color
("bpy.types.CompositorNodeAlphaOver.*", "Composite_Nodes/Types/Color#AlphaOver_Node"),
("bpy.types.CompositorNodeBrightContrast.*", "Composite_Nodes/Types/Color#Bright.2FContrast"),
("bpy.types.CompositorNodeColorBalance.*", "Composite_Nodes/Types/Color#Color_Balance"),
("bpy.types.CompositorNodeColorCorrection.*", "Composite_Nodes/Types/Color"), # TODO doc
("bpy.types.CompositorNodeCurveRGB.*", "Composite_Nodes/Types/Color#RGB_Curves_Node"),
("bpy.types.CompositorNodeGamma.*", "Composite_Nodes/Types/Color#Gamma"),
("bpy.types.CompositorNodeHueCorrect.*", "Composite_Nodes/Types/Color#Hue_Correct"),
("bpy.types.CompositorNodeHueSat.*", "Composite_Nodes/Types/Color#Hue_Saturation_Node"),
("bpy.types.CompositorNodeInvert.*", "Composite_Nodes/Types/Color#Invert"),
("bpy.types.CompositorNodeMixRGB.*", "Composite_Nodes/Types/Color#Mix_Node"),
("bpy.types.CompositorNodeTonemap.*", "Composite_Nodes/Types/Color#Tone_Map"),
("bpy.types.CompositorNodeZcombine.*", "Composite_Nodes/Types/Color#Z-Combine_Node"),
# Converter (Misspelt 'Convertor' in wiki)
("bpy.types.CompositorNodeSep*", "Composite_Nodes/Types/Convertor#Combine.2FSeparate_Nodes"),
("bpy.types.CompositorNodeComb*", "Composite_Nodes/Types/Convertor#Combine.2FSeparate_Nodes"),
("bpy.types.CompositorNodeIDMask.*", "Composite_Nodes/Types/Convertor#ID_Mask_Node"),
("bpy.types.CompositorNodeMath.*", "Composite_Nodes/Types/Convertor#Math_Node"),
("bpy.types.CompositorNodePremulKey.*", "Composite_Nodes/Types/Convertor#Alpha_Convert"),
("bpy.types.CompositorNodeRGBToBW.*", "Composite_Nodes/Types/Convertor#RGB_to_BW_Node"),
("bpy.types.CompositorNodeSetAlpha.*", "Composite_Nodes/Types/Convertor#Set_Alpha_Node"),
# Filter
("bpy.types.CompositorNodeBilateralblur.*", "Composite_Nodes/Types/Filter#Bilateral_Blur_Node"),
("bpy.types.CompositorNodeBlur.*", "Composite_Nodes/Types/Filter#Blur_Node"),
("bpy.types.CompositorNodeBokehBlur.*", "Composite_Nodes/Types/Filter"), # TODO doc
("bpy.types.CompositorNodeDBlur.*", "Composite_Nodes/Types/Filter#Directional_Blur_Node"),
("bpy.types.CompositorNodeDefocus.*", "Composite_Nodes/Types/Filter#Defocus"),
("bpy.types.CompositorNodeDespeckle.*", "Composite_Nodes/Types/Filter"), # TODO doc
("bpy.types.CompositorNodeDilateErode.*", "Composite_Nodes/Types/Filter#Dilate.2FErode_Node"),
("bpy.types.CompositorNodeFilter.*", "Composite_Nodes/Types/Filter#Filter_Node"),
("bpy.types.CompositorNodeGlare.*", "Composite_Nodes/Types/Filter"), # TODO doc
("bpy.types.CompositorNodeInpaint.*", "Composite_Nodes/Types/Filter"), # TODO doc
("bpy.types.CompositorNodePixelate.*", "Composite_Nodes/Types/Filter"), # TODO doc
("bpy.types.CompositorNodeVecBlur.*", "Composite_Nodes/Types/Filter#Vector_.28Motion.29_Blur_Node"),
# Vector
("bpy.types.CompositorNodeCurveVec.*", "Composite_Nodes/Types/Vector#Vector_Curves_Node"),
("bpy.types.CompositorNodeMapRange.*", "Composite_Nodes/Types/Vector"), # TODO doc
("bpy.types.CompositorNodeMapValue.*", "Composite_Nodes/Types/Vector#Map_Value_Node"),
("bpy.types.CompositorNodeNormal.*", "Composite_Nodes/Types/Vector#Normal_Node"),
("bpy.types.CompositorNodeNormalize.*", "Composite_Nodes/Types/Vector#Normalize"),
# Matte
("bpy.types.CompositorNodeBoxMask.*", "Composite_Nodes/Types/Matte"), # TODO doc
("bpy.types.CompositorNodeChannelMatte.*", "Composite_Nodes/Types/Matte#Channel_Key_Node"),
("bpy.types.CompositorNodeChromaMatte.*", "Composite_Nodes/Types/Matte#Chroma_Key_Node"),
("bpy.types.CompositorNodeColorMatte.*", "Composite_Nodes/Types/Matte#Color_Key"),
("bpy.types.CompositorNodeColorSpill.*", "Composite_Nodes/Types/Matte#Color_Spill_Node"),
("bpy.types.CompositorNodeDiffMatte.*", "Composite_Nodes/Types/Matte#Difference_Key_Node"),
("bpy.types.CompositorNodeDistanceMatte.*", "Composite_Nodes/Types/Matte#Distance_Key"), # TODO doc (header is there, no text)
("bpy.types.CompositorNodeDoubleEdgeMask.*", "Composite_Nodes/Types/Matte"), # TODO doc
("bpy.types.CompositorNodeEllipseMask.*", "Composite_Nodes/Types/Matte"), # TODO doc
("bpy.types.CompositorNodeKeying.*", "Composite_Nodes/Types/Matte"), # TODO doc
("bpy.types.CompositorNodeKeyingScreen.*", "Composite_Nodes/Types/Matte"), # TODO doc
("bpy.types.CompositorNodeLumaMatte.*", "Composite_Nodes/Types/Matte#Luminance_Key_Node"),
# Distort
("bpy.types.CompositorNodeCrop.*", "Composite_Nodes/Types/Distort#Crop_Node"),
("bpy.types.CompositorNodeDisplace.*", "Composite_Nodes/Types/Distort#Displace_Node"),
("bpy.types.CompositorNodeFlip.*", "Composite_Nodes/Types/Distort#Flip_Node"),
("bpy.types.CompositorNodeLensdist.*", "Composite_Nodes/Types/Distort#Lens_Distortion"),
("bpy.types.CompositorNodeMapUV.*", "Composite_Nodes/Types/Distort#Map_UV_Node"),
("bpy.types.CompositorNodeMovieDistortion.*", "Composite_Nodes/Types/Distort"), # TODO doc
("bpy.types.CompositorNodePlaneTrackDeform.*", "Composite_Nodes/Types/Distort"), # TODO doc
("bpy.types.CompositorNodeRotate.*", "Composite_Nodes/Types/Distort#Rotate_Node"),
("bpy.types.CompositorNodeScale.*", "Composite_Nodes/Types/Distort#Scale_Node"),
("bpy.types.CompositorNodeStabilize.*", "Composite_Nodes/Types/Distort"), # TODO doc
("bpy.types.CompositorNodeTransform.*", "Composite_Nodes/Types/Distort"), # TODO doc
("bpy.types.CompositorNodeTranslate.*", "Composite_Nodes/Types/Distort#Translate_Node"),
#Other
("bpy.types.CompositorNodeGroup.*", "Composite_Nodes/Node_Groups"),
("bpy.types.CompositorNode*", "Composite_Nodes/Types"), # catch anything else
("bpy.types.ColorRamp*", "Materials/Properties/Ramps"),
# *** ID Subclasses (cont.) Object Data ***
("bpy.types.Mesh.*", "Modeling/Meshes"), # catchall, TODO - refine
("bpy.types.MetaBall.*", "Modeling/Metas"), # catchall, TODO - refine
("bpy.types.TextCurve.*", "Modeling/Texts"), # catchall, TODO - refine
("bpy.types.Armature.*", "Rigging/Armatures"), # catchall, TODO - refine
("bpy.types.Camera.*", "Render/Camera"), # catchall, TODO - refine
("bpy.types.PointLamp.*", "Lighting/Lamps/Lamp"), # catchall, TODO - refine
("bpy.types.AreaLamp.*", "Lighting/Lamps/Area"), # catchall, TODO - refine
("bpy.types.SpotLamp.*", "Lighting/Lamps/Spot"), # catchall, TODO - refine
("bpy.types.SunLamp.*", "Lighting/Lamps/Sun"), # catchall, TODO - refine
("bpy.types.HemiLamp.*", "Lighting/Lamps/Hemi"), # catchall, TODO - refine
("bpy.types.Lamp.*", "Lighting"), # catchall, TODO - refine
# --- Animation ---
("bpy.types.Keyframe.*", "Animation/Keyframes"),
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("bpy.types.FCurve.*", "Animation/Editors/Graph/FCurves"),
# --- Rigging ---
("bpy.types.Bone.*", "Armatures/Bones"),
("bpy.types.EditBone.*", "Armatures/Bones"),
("bpy.types.PoseBone.*", "Rigging/Posing"),
# --- World ---
("bpy.types.World.*", "World"),
("bpy.types.Texture.*", "Textures"),
# *** Spaces ***
("bpy.types.SpaceView3D.*", "3D_interaction/Navigating/3D_View_Options"),
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("bpy.ops.action.*", "Animation/Actions"),
("bpy.ops.anim.*", "Animation"),
("bpy.ops.armature.*", "Rigging/Armatures"),
("bpy.ops.boid.*", "Physics/Particles/Physics/Boids"),
# ("bpy.ops.brush.*", ""), # TODO
("bpy.ops.buttons.*", "Interface/Buttons_and_Controls"),
("bpy.ops.camera.*", "Render/Camera"),
("bpy.ops.clip.*", "Motion_Tracking#Movie_Clip_Editor"),
("bpy.ops.cloth.*", "Physics/Cloth"),
("bpy.ops.console.*", "Python/Console"),
("bpy.ops.constraint.*", "Constraints"),
("bpy.ops.curve.*", "Modeling/Curves"),
("bpy.ops.dpaint.*", "Physics/Dynamic_Paint"),
# ("bpy.ops.ed.*", ""), # TODO, this is for internal use only?
# ("bpy.ops.export_anim.*", ""), # TODO
# ("bpy.ops.export_mesh.*", ""), # TODO
# ("bpy.ops.export_scene.*", ""), # TODO
("bpy.ops.file.*", ""),
("bpy.ops.fluid.*", "Physics/Fluid"),
("bpy.ops.font.*", "Modeling/Texts"),
("bpy.ops.gpencil.*", "3D_interaction/Sketching/Drawing"),
("bpy.ops.graph.*", "Animation/Editors/Graph/FCurves"),
("bpy.ops.group.*", "Modeling/Objects/Groups_and_Parenting#Grouping_objects"),
("bpy.ops.image.*", "Textures/Types/Image"),
# ("bpy.ops.import_anim.*", ""), # TODO
# ("bpy.ops.import_curve.*", ""), # TODO
# ("bpy.ops.import_mesh.*", ""), # TODO
# ("bpy.ops.import_scene.*", ""), # TODO
# ("bpy.ops.info.*", ""), # TODO
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("bpy.ops.lamp.*", "Lighting"), # --- TODO ... all below ---
# ("bpy.ops.lattice.*", ""), # TODO
("bpy.ops.logic.*", "Game_Engine/Logic"),
("bpy.ops.marker.*", "Animation/Markers"),
# ("bpy.ops.mask.*", ""), # TODO
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("bpy.ops.material.new", "Materials/Assigning_a_material#Creating_a_new_Material"),
("bpy.ops.material.*", "Materials"),
("bpy.ops.mesh.vertices_smooth", "Modeling/Meshes/Editing/Deforming/Smooth"),
("bpy.ops.view3d.edit_mesh_extrude*", "Modeling/Meshes/Editing/Duplicating/Extrude"),
("bpy.ops.mesh.subdivide", "Modeling/Meshes/Editing/Subdividing/Subdivide"),
("bpy.ops.mesh.loopcut_slide", "Modeling/Meshes/Editing/Subdividing/Loop_Subdivide"),
("bpy.ops.mesh.bridge_edge_loops", "Modeling/Meshes/Editing/Edges#Bridge_Edge_Loops"),
("bpy.ops.mesh.duplicate_move", "Modeling/Meshes/Editing/Duplicating/Duplicate"),
("bpy.ops.mesh.spin", "Modeling/Meshes/Editing/Duplicating/Spin"),
("bpy.ops.mesh.screw", "Modeling/Meshes/Editing/Duplicating/Screw"),
("bpy.ops.mesh.knife*", "Modeling/Meshes/Editing/Subdividing/Knife_Subdivide"),
("bpy.ops.mesh.bisect", "Modeling/Meshes/Editing/Subdividing/Bisect"),
("bpy.ops.mball.*", "Modeling/Metas"),
("bpy.ops.mesh.*", "Modeling/Meshes"),
("bpy.ops.nla.*", "Animation/Editors/NLA"),
# ("bpy.ops.node.*", ""), # TODO
("bpy.ops.object.*shape_key*", "Animation/Techs/Shape/Shape_Keys"),
("bpy.ops.object.join_shapes", "Animation/Techs/Shape/Shape_Keys"),
("bpy.ops.object.*", "Modeling/Objects"),
("bpy.ops.outliner.*", "Data_System/The_Outliner"),
# ("bpy.ops.paint.*", ""), # TODO
("bpy.ops.particle.*", "Physics/Particles"),
("bpy.ops.pose.*", "Rigging/Posing"),
("bpy.ops.poselib.*", "Rigging/Posing/Pose_Library"),
# ("bpy.ops.ptcache.*", ""), # TODO
("bpy.ops.render.play_rendered_anim", "Render/Display#Animation_Playback"),
("bpy.ops.render.*", "Render"), # catchall
("bpy.ops.scene.*", "Interface/Scenes"),
("bpy.ops.screen.*", "Interface/Window_system"),
("bpy.ops.script.*", "Extensions/Python"),
("bpy.ops.sculpt.*", "Modeling/Meshes/Editing/Sculpt_Mode"),
("bpy.ops.sequencer.*", "Sequencer/Usage"),
# ("bpy.ops.sketch.*", ""), # TODO
# ("bpy.ops.sound.*", ""), # TODO
("bpy.ops.surface.*", "Modeling/Surfaces"),
("bpy.ops.text.*", "Extensions/Python/Text_editor"),
("bpy.ops.texture.*", "Textures"),
("bpy.ops.time.*", "Animation/Timeline"),
("bpy.ops.transform.edge_slide", "Modeling/Meshes/Editing/Edges#Edge_Slide"),
("bpy.ops.transform.vert_slide", "Modeling/Meshes/Editing/Vertices#Vertex_Slide"),
("bpy.ops.transform.shrink_fatten", "Modeling/Meshes/Editing/Deforming/Shrink-Fatten"),
("bpy.ops.transform.push_pull", "3D_interaction/Transformations/Advanced/Push_Pull"),
("bpy.ops.transform.*", "3D_interaction/Transform_Control"),
("bpy.ops.ui.*", "Interface"),
("bpy.ops.uv.*", "Textures/Mapping/UV/Layout_Editing"),
# ("bpy.ops.view2d.*", ""), # TODO
("bpy.ops.view3d.*", "3D_interaction/Navigating/3D_View"), # this link is a bit arbitrary
("bpy.ops.wm.*", "Interface/Window_system"),
("bpy.ops.world.*", "World"),
# === Tool Settings ===
("bpy.types.MeshStatVis.*", "Modeling/Meshes#Mesh_Analysis"),
# may have 'url_reference_mapping'... etc later