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  1. Feb 11, 2011
  2. Feb 08, 2011
  3. Feb 07, 2011
  4. Jan 26, 2011
  5. Jan 25, 2011
  6. Jan 14, 2011
  7. Jan 08, 2011
  8. Oct 15, 2010
  9. Sep 24, 2010
  10. Sep 19, 2010
  11. Sep 17, 2010
  12. Sep 11, 2010
  13. Sep 10, 2010
  14. Aug 31, 2010
    • Campbell Barton's avatar
      vertex group update · f823e6c4
      Campbell Barton authored
      f823e6c4
    • Luca Bonavita's avatar
      == trunk addons == · 01564c0f
      Luca Bonavita authored
      - comforming after my commit in bf-blender:
        - removed the categories from addons names
        - made 'version' a tuple of integers
        - added 'api' field
        - formatted wiki and trackers pages and added where needed (empty pages are yet to be written by the authors though)
      
      - more conforming:
        - 1 tab = 4 spaces
      
      - please check everything is fine in case I made some gross mistake
      01564c0f
  15. Aug 27, 2010
  16. Aug 11, 2010
  17. Aug 10, 2010
  18. Aug 02, 2010
  19. Jul 15, 2010
  20. Jul 13, 2010
    • Luca Bonavita's avatar
      == trunk scripts confirming == · b5cd123b
      Luca Bonavita authored
      - every script is now (2,5,3)
      - added warning field in bl_addon_info so every dev knows about this: when "warning" field is not empty, a warning icon appears and text alerts 
      users about a buggy script (this is used during development, released scripts should must have this empty of course)
      - formatted scripts info like this
        - GPL
        - docstring
        - bl_addon_info
        - imports
        so that the actual script starts after the bl_addon_info dict
      - removed old 2.4x cruft like __url__, __bpydoc__, __author__ etc, not needed anymore (when the case integrated info with bl_addon_info and in 
      case of one email meta just put it in the GPL)
      
      - next commits I plan to do contrib scripts and conform io scripts naming 
      b5cd123b
  21. Jul 03, 2010
  22. Jun 07, 2010
  23. May 31, 2010
  24. May 30, 2010
  25. May 16, 2010
    • Florian Meyer's avatar
      - batch one of add mesh updates · d61abf20
      Florian Meyer authored
      - removed view alignment in the object creation
      - added view alignment through align_matrix in the invoke
      
      - if the 'VIEW' alignment preference is set and the object properties are changed
      the object is rotated always to the view alignment of the view when the operator was called.
      --> doesn't snap to new view rotation when orbiting around object and changing properties.
      d61abf20
  26. May 15, 2010
  27. Apr 19, 2010
  28. Apr 16, 2010
    • Martin Buerbaum's avatar
      * Version 2.4 · 3f23631b
      Martin Buerbaum authored
      * Cleaned up worm gear code.
      * Vertex and face creation process is much simpler now.
      * This also prevents double vertices.
      * Removed lots of unneeded variables
      * TODO: Create "closing" faces for the worm gear.
      3f23631b
    • Martin Buerbaum's avatar
      * Gears Version 2.3 · bc0bd762
      Martin Buerbaum authored
      * Major refractor - removed most of the hardcoded stuff.
      * Separated functions into gear, worm gear (and experimental/non-working spokes)
      * "Gear" now doesn't have any duplicate vartices.
      * New submenu "Gears" (entries "Gear" and "Worm Gear")
      * TODO: Prevent doubles in "Worm Gear" (change it so only one row of verts is calculated for each step)
      * TODO: Finish/improve spokes code ("add_spokes").
      * TODO: Create new "auto-spokes" function that addes a "Gear Spokes" Object for an existing "Gears" obj (either via the "recall" data - this stuff is usefull :-) or by creating 2 objects at the same time.)
      bc0bd762
  29. Apr 15, 2010
  30. Apr 11, 2010
  31. Apr 01, 2010
  32. Mar 27, 2010
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