- Feb 04, 2014
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CoDEmanX authored
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- Dec 19, 2012
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Campbell Barton authored
make addons blender versions consistent
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- Jul 03, 2012
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Bastien Montagne authored
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- Jan 14, 2012
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Campbell Barton authored
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- Dec 30, 2011
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Brendon Murphy authored
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- Oct 10, 2011
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Brendon Murphy authored
version info is now located on the wiki page for the script/s
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- Sep 19, 2011
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Bastien Montagne authored
Plus a few styling enhancements. [[Split portion of a mixed commit.]]
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- Jun 09, 2011
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Martin Buerbaum authored
* Modified the "Add X,Y,Z Function Surface" part: * Changed how wrapping is done to avoid generating unnecessary vertices and make the result more intuitive. * Added helper functions the results of which can be used in x(u,v), y(u,v), z(u,v). * The script can now close the ends of an U-wrapped surface. * It's now possible to create multiple objects with one set of formulae.
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- May 16, 2011
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Campbell Barton authored
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- Apr 24, 2011
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Brendon Murphy authored
add mesh extras, gemstones, twisted torus, gears & 3d function surfaces Now in folder add_mesh_extra_objects under 1 init file.
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- Mar 29, 2011
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Guillermo S. Romero authored
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Brendon Murphy authored
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- Mar 21, 2011
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Campbell Barton authored
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- Mar 19, 2011
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Jonathan Smith authored
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- Feb 11, 2011
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Campbell Barton authored
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- Feb 08, 2011
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Campbell Barton authored
update_tag() tags for depsgraph update only, update() executes normal recalculation and creates edge data.
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- Feb 07, 2011
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Campbell Barton authored
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- Jan 30, 2011
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Jonathan Smith authored
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- Jan 26, 2011
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Campbell Barton authored
from Lawrence D'Oliveiro (ldo) for add_mesh_pipe_joint.py only. Also use blender module for adding objects.
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Campbell Barton authored
only for the 3d function surface.
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- Jan 14, 2011
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Campbell Barton authored
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- Jan 08, 2011
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Luca Bonavita authored
READ THIS TO AVOID A LOT OF WORK! New way of linking to tracker pages: just use the parameter "aid" (artifact ID), to avoid a lot of manual updates later in wiki and svn. Example: ========= OLD WAY TO LINK TO TRACKER ----------------------------- Complete url of a script in Upload http://projects.blender.org/tracker/index.php?func=detail&aid=25349&group_id=153&atid=467 If we move this in contrib this url will become http://projects.blender.org/tracker/index.php?func=detail&aid=25349&group_id=153&atid=468 467 becomes 468, so we have to update this in wiki page. Later on, when this moves into Trunk, the url will become http://projects.blender.org/tracker/index.php?func=detail&aid=25349&group_id=153&atid=469 468 becomes 469, so we have to update the url in wiki page and svn. Annoying! NEW WAY TO LINK TO TRACKER ----------------------------- Best way to link to tracker page is using: http://projects.blender.org/tracker/index.php?func=detail&aid=25349 Use "func=detail" Use "aid" (which is the "artifact ID") DON'T use "group_id" (which is the project ID, bf-extensions is project 153) DON'T use "atid" (which is the "artifacts tracker ID") Like this, the url is unique, and we will avoid to update wiki pages and svn after moving pages [[Split portion of a mixed commit.]]
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- Jan 05, 2011
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Martin Buerbaum authored
* Hopefully fixed bug where uMax was never reached. May cause other stuff. * PEP8 compatibility * Version & revision update
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- Oct 15, 2010
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Brendon Murphy authored
rev: 32411
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- Sep 19, 2010
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Campbell Barton authored
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- Sep 17, 2010
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Brendon Murphy authored
scripts tested as working
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- Sep 11, 2010
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Thomas Dinges authored
by Filiciss Muhgue (filiciss). Thanks a lot! Part 2: Extensions
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- Sep 10, 2010
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Brendon Murphy authored
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- Aug 31, 2010
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Luca Bonavita authored
- comforming after my commit in bf-blender: - removed the categories from addons names - made 'version' a tuple of integers - added 'api' field - formatted wiki and trackers pages and added where needed (empty pages are yet to be written by the authors though) - more conforming: - 1 tab = 4 spaces - please check everything is fine in case I made some gross mistake
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- Aug 11, 2010
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Campbell Barton authored
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- Aug 02, 2010
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Campbell Barton authored
- mesh_surface_sketch.py - render_renderfarmfi.py - space_view3d_align_tools.py - object_cloud_gen.py also move bl_addon_info to the top for faster parsing.
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Campbell Barton authored
These scritps still need changes related to parent classes - mesh_surface_sketch.py - render_renderfarmfi.py - space_view3d_align_tools.py - object_cloud_gen.py
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- Jul 15, 2010
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Campbell Barton authored
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- Jul 13, 2010
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Luca Bonavita authored
- every script is now (2,5,3) - added warning field in bl_addon_info so every dev knows about this: when "warning" field is not empty, a warning icon appears and text alerts users about a buggy script (this is used during development, released scripts should must have this empty of course) - formatted scripts info like this - GPL - docstring - bl_addon_info - imports so that the actual script starts after the bl_addon_info dict - removed old 2.4x cruft like __url__, __bpydoc__, __author__ etc, not needed anymore (when the case integrated info with bl_addon_info and in case of one email meta just put it in the GPL) - next commits I plan to do contrib scripts and conform io scripts naming
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- Jul 03, 2010
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Campbell Barton authored
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- Jun 07, 2010
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Brendon Murphy authored
Re-call function is removed. [[Split portion of a mixed commit.]]
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- May 31, 2010
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Luca Bonavita authored
- added tracker_url to most of the current scripts in release, see http://lists.blender.org/pipermail/bf-blender-cvs/2010-May/028285.html - apparently missing tracker pages for 2 scripts: - io_anim_camera.py - io_mesh_stl.py - wiki links: - added link to space_view3d_materials_utils.py - conformed link in import_scene_unreal_psk.py
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- May 30, 2010
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Thomas Dinges authored
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- May 16, 2010
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Florian Meyer authored
- removed view alignment in the object creation - added view alignment through align_matrix in the invoke - if the 'VIEW' alignment preference is set and the object properties are changed the object is rotated always to the view alignment of the view when the operator was called. --> doesn't snap to new view rotation when orbiting around object and changing properties.
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- Apr 19, 2010
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Martin Buerbaum authored
* createFaces can now "Flip" faces and create fan/star like faces.
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