Skip to content
Snippets Groups Projects
  1. Feb 16, 2013
  2. Feb 15, 2013
  3. Dec 28, 2012
  4. Jul 03, 2012
  5. May 26, 2012
  6. Apr 06, 2012
  7. Feb 08, 2012
  8. Jan 18, 2012
  9. Jan 04, 2012
  10. Jan 01, 2012
  11. Aug 27, 2011
    • Thomas Dinges's avatar
      Addon UI Cleanup, Part 2 · f4768033
      Thomas Dinges authored
      * You only have to do layout.prop if you want 1 property, no need for row then!
      * Use col, row, sub as variable names, not colsub, rowsub, row2 etc please.
      * Povray Addon: Still used a lot of splits, you need no split when you only have 1 column! 
      f4768033
  12. Aug 08, 2011
  13. Jul 11, 2011
    • Campbell Barton's avatar
      cleanup · 488e1da9
      Campbell Barton authored
      - remove/comment unused variables
      - remove unused imports
      - fixed some bugs using incorrect variables
      488e1da9
  14. Jun 19, 2011
  15. Jun 18, 2011
    • Nathan Vegdahl's avatar
      Rigify: users can now specify layer names in the metarig armature properties. · 1a3f4c4c
      Nathan Vegdahl authored
      The layer names are then used in creating the custom rig layer UI.  This is
      useful for users that do not want to--or do not have the knowledge to--edit
      the generated python script by hand.  It is also handy even for more advanced
      users when regerating the rig over and over (which over-writes the script
      and any hand-made edits).
      
      Also misc bug fixes in some of the rig types.
      1a3f4c4c
  16. Mar 21, 2011
  17. Mar 10, 2011
    • Nathan Vegdahl's avatar
      Rigify: · 88786844
      Nathan Vegdahl authored
      Clean-up of the IK/FK snapping code.  Should be much more maintainable now.
      
      Also changed rig id generation.  Rig id's now consist of a random
      alphanumeric string 8 characters long, with the smallest 8 digits of seconds
      since the epoc (in hex) at the time of rig generation appended on the end.
      This results in a 16-character string that is ludicrously unlikely to
      have any collisions between rigs.  36^8 * 16^8, with the 16^8 being very well
      distributed over time.  Ah... paranoia.
      88786844
    • Nathan Vegdahl's avatar
      Rigify: · 86c07ba1
      Nathan Vegdahl authored
      - Added IK/FK snapping (both directions) for legs.
      - Cleaned up another operator so that it works with undo.
      - PEP8 cleanups. 
      86c07ba1
  18. Mar 09, 2011
  19. Feb 11, 2011
  20. Dec 23, 2010
  21. Dec 22, 2010
  22. Nov 17, 2010
Loading