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    • Bastien Montagne's avatar
      FBX export: fix some issues with 'Embed' option of textures. · db6e3acd
      Bastien Montagne authored
      Note this needs testing still, not quite sure the result is correct yet (though it looks correct),
      as usual with FBX (FBX Converter at least does not seems to read embedded textures). :/
      
      Will disable this option before release, if I can't make it work till then.
      db6e3acd
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  19. May 06, 2014
    • Bastien Montagne's avatar
      Fix T40041: Incorrect UVs with FBX export. · ae74dc51
      Bastien Montagne authored
      Export actually works perfectly well, here (Unity probably just does not supports scale in tex mapping...).
      But importer completely ignored texmap data when working with non-nodal materials - we at least can support
      offset and scale data here!
      ae74dc51
    • Bastien Montagne's avatar
      Fix T40040: Binary FBX export only exports one action. · f125c03b
      Bastien Montagne authored
      That was not really true, since each strip from NLA would be exported as an animstack already.
      
      Supporting 'all actions' feature was in fact a bit hairy, because actions are not
      linked to objects in Blender (you can assign any action to any object). Did it this way:
      
      for all exported objects:
          for all actions in bpy.data.actions:
              if action is 100% compatible with object:
                  temp assign this action to the object, and bake animation of this object only into an animstack
      
      This does not make great code, but seems to work rather well... Just be sure to not have invalid
      paths in your actions! ;)
      f125c03b
    • Bastien Montagne's avatar
      Add some versionning to obj and fbx addons. · 9ffc13ca
      Bastien Montagne authored
      Rough guess, 2.0 for obj (because of quite heavy changes in it this fall/winter),
      and 3.0 for FBX (assuming 1.0 = 6.1 exporter, and 2.0 = 7.x importer, makes 3.0 = 7.4 exporter)
      9ffc13ca
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