Skip to content
Snippets Groups Projects
  1. Feb 11, 2011
  2. Feb 08, 2011
  3. Feb 07, 2011
  4. Jan 26, 2011
  5. Jan 14, 2011
  6. Jan 08, 2011
  7. Oct 15, 2010
  8. Sep 17, 2010
  9. Sep 11, 2010
  10. Sep 10, 2010
  11. Aug 31, 2010
    • Luca Bonavita's avatar
      == trunk addons == · 01564c0f
      Luca Bonavita authored
      - comforming after my commit in bf-blender:
        - removed the categories from addons names
        - made 'version' a tuple of integers
        - added 'api' field
        - formatted wiki and trackers pages and added where needed (empty pages are yet to be written by the authors though)
      
      - more conforming:
        - 1 tab = 4 spaces
      
      - please check everything is fine in case I made some gross mistake
      01564c0f
  12. Aug 11, 2010
  13. Aug 02, 2010
  14. Jul 15, 2010
  15. Jul 13, 2010
    • Luca Bonavita's avatar
      == trunk scripts confirming == · b5cd123b
      Luca Bonavita authored
      - every script is now (2,5,3)
      - added warning field in bl_addon_info so every dev knows about this: when "warning" field is not empty, a warning icon appears and text alerts 
      users about a buggy script (this is used during development, released scripts should must have this empty of course)
      - formatted scripts info like this
        - GPL
        - docstring
        - bl_addon_info
        - imports
        so that the actual script starts after the bl_addon_info dict
      - removed old 2.4x cruft like __url__, __bpydoc__, __author__ etc, not needed anymore (when the case integrated info with bl_addon_info and in 
      case of one email meta just put it in the GPL)
      
      - next commits I plan to do contrib scripts and conform io scripts naming 
      b5cd123b
  16. Jul 03, 2010
  17. Jun 08, 2010
  18. Jun 07, 2010
  19. May 31, 2010
  20. May 30, 2010
  21. May 20, 2010
  22. May 16, 2010
    • Florian Meyer's avatar
      - batch one of add mesh updates · d61abf20
      Florian Meyer authored
      - removed view alignment in the object creation
      - added view alignment through align_matrix in the invoke
      
      - if the 'VIEW' alignment preference is set and the object properties are changed
      the object is rotated always to the view alignment of the view when the operator was called.
      --> doesn't snap to new view rotation when orbiting around object and changing properties.
      d61abf20
  23. May 08, 2010
  24. Apr 25, 2010
  25. Apr 21, 2010
Loading