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# ##### BEGIN GPL LICENSE BLOCK #####
#
#  This program is free software; you can redistribute it and/or
#  modify it under the terms of the GNU General Public License
#  as published by the Free Software Foundation; either version 2
#  of the License, or (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
bl_info = {
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    "name": "Renderfarm.fi",
    "author": "Nathan Letwory <nathan@letworyinteractive.com>, Jesse Kaukonen <jesse.kaukonen@gmail.com>",
    "blender": (2, 6, 2),
    "location": "Render > Engine > Renderfarm.fi",
    "description": "Send .blend as session to http://www.renderfarm.fi to render",
    "warning": "",
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    "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
        "Scripts/Render/Renderfarm.fi",
    "tracker_url": "https://projects.blender.org/tracker/index.php?"\
        "func=detail&aid=22927",
    "category": "Render"}

"""
Copyright 2009-2011 Laurea University of Applied Sciences
Authors: Nathan Letwory, Jesse Kaukonen
"""

import bpy
import hashlib
import http.client
import xmlrpc.client
import math
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from os.path import isabs, isfile
import time
from bpy.props import PointerProperty, StringProperty, BoolProperty, EnumProperty, IntProperty, CollectionProperty

bpy.CURRENT_VERSION = bl_info["version"][0]
bpy.found_newer_version = False
bpy.up_to_date = False
bpy.download_location = 'http://www.renderfarm.fi/blender'

bpy.errorMessages = {
    'missing_desc': 'You need to enter a title, short and long description',
    'missing_creds': 'You haven\'t entered your credentials yet'
}

bpy.statusMessage = {
    'title': 'TRIA_RIGHT',
    'shortdesc': 'TRIA_RIGHT',
    'tags': 'TRIA_RIGHT',
    'longdesc': 'TRIA_RIGHT',
    'username': 'TRIA_RIGHT',
    'password': 'TRIA_RIGHT'
}

bpy.errors = []
bpy.ore_sessions = []
bpy.ore_completed_sessions = []
bpy.ore_active_sessions = []
bpy.ore_rejected_sessions = []
bpy.ore_pending_sessions = []
bpy.ore_active_session_queue = []
bpy.ore_complete_session_queue = []
bpy.queue_selected = -1
bpy.errorStartTime = -1.0
bpy.infoError = False
bpy.cancelError = False
bpy.texturePackError = False
bpy.linkedFileError = False
bpy.uploadInProgress = False
bpy.particleBakeWarning = False
bpy.childParticleWarning = False
bpy.simulationWarning = False
bpy.file_format_warning = False
bpy.ready = False
if DEV:
    rffi_xmlrpc_secure = r'http://renderfarm.local/burp/xmlrpc'
    rffi_xmlrpc = r'http://renderfarm.local/burp/xmlrpc'
    rffi_xmlrpc_upload = 'renderfarm.local'
else:
    rffi_xmlrpc_secure = r'https://xmlrpc.renderfarm.fi/burp/xmlrpc'
    rffi_xmlrpc = r'http://xmlrpc.renderfarm.fi/burp/xmlrpc'
    rffi_xmlrpc_upload = 'xmlrpc.renderfarm.fi'

def renderEngine(render_engine):
    bpy.utils.register_class(render_engine)
    return render_engine

licenses =  (
        ('1', 'CC by-nc-nd', 'Creative Commons: Attribution Non-Commercial No Derivatives'),
        ('2', 'CC by-nc-sa', 'Creative Commons: Attribution Non-Commercial Share Alike'),
        ('3', 'CC by-nd', 'Creative Commons: Attribution No Derivatives'),
        ('4', 'CC by-nc', 'Creative Commons: Attribution Non-Commercial'),
        ('5', 'CC by-sa', 'Creative Commons: Attribution Share Alike'),
        ('6', 'CC by', 'Creative Commons: Attribution'),
        ('7', 'Copyright', 'Copyright, no license specified'),
        )

class ORESession(bpy.types.PropertyGroup):
    name = StringProperty(name='Name', description='Name of the session', maxlen=128, default='[session]')

class ORESettings(bpy.types.PropertyGroup):
    username = StringProperty(name='E-mail', description='E-mail for Renderfarm.fi', maxlen=256, default='')
    password = StringProperty(name='Password', description='Renderfarm.fi password', maxlen=256, default='')
    hash = StringProperty(name='Hash', description='hash calculated out of credentials', maxlen=33, default='')
    
    shortdesc = StringProperty(name='Short description', description='A short description of the scene (100 characters)', maxlen=101, default='-')
    tags = StringProperty(name='Tags', description='A list of tags that best suit the animation', maxlen=102, default='')
    longdesc = StringProperty(name='Description', description='Description of the scene (2k)', maxlen=2048, default='')
    title = StringProperty(name='Title', description='Title for this session (128 characters)', maxlen=128, default='')
    url = StringProperty(name='Project URL', description='Project URL. Leave empty if not applicable', maxlen=256, default='')
    engine = StringProperty(name='Engine', description='The rendering engine that is used for rendering', maxlen=64, default='blender')
    samples = IntProperty(name='Samples', description='Number of samples that is used (Cycles only)', min=1, max=1000000, soft_min=1, soft_max=100000, default=100)
    subsamples = IntProperty(name='Subsample Frames', description='Number of subsample frames that is used (Cycles only)', min=1, max=1000000, soft_min=1, soft_max=1000, default=10)
    file_format = StringProperty(name='File format', description='File format used for the rendering', maxlen=30, default='PNG_FORMAT')
    parts = IntProperty(name='Parts/Frame', description='', min=1, max=1000, soft_min=1, soft_max=64, default=1)
    resox = IntProperty(name='Resolution X', description='X of render', min=1, max=10000, soft_min=1, soft_max=10000, default=1920)
    resoy = IntProperty(name='Resolution Y', description='Y of render', min=1, max=10000, soft_min=1, soft_max=10000, default=1080)
    memusage = IntProperty(name='Memory Usage', description='Estimated maximum memory usage during rendering in MB', min=1, max=6*1024, soft_min=1, soft_max=3*1024, default=256)
    start = IntProperty(name='Start Frame', description='Start Frame', default=1)
    end = IntProperty(name='End Frame', description='End Frame', default=250)
    fps = IntProperty(name='FPS', description='FPS', min=1, max=120, default=25)
    prepared = BoolProperty(name='Prepared', description='Set to True if preparation has been run', default=False)
    loginInserted = BoolProperty(name='LoginInserted', description='Set to True if user has logged in', default=False)
    passwordCorrect = BoolProperty(name='PasswordCorrect', description='Set to False if the password is incorrect', default=True)
    debug = BoolProperty(name='Debug', description='Verbose output in console', default=False)
    selected_session = IntProperty(name='Selected Session', description='The selected session', default=0)
    hasUnsupportedSimulation = BoolProperty(name='HasSimulation', description='Set to True if therea re unsupported simulations', default=False)
    inlicense = EnumProperty(items=licenses, name='Scene license', description='License speficied for the source files', default='1')
    outlicense = EnumProperty(items=licenses, name='Product license', description='License speficied for the output files', default='1')
    sessions = CollectionProperty(type=ORESession, name='Sessions', description='Sessions on Renderfarm.fi')
    completed_sessions = CollectionProperty(type=ORESession, name='Completed sessions', description='Sessions that have been already rendered')
    rejected_sessions = CollectionProperty(type=ORESession, name='Rejected sessions', description='Sessions that have been rejected')
    pending_sessions = CollectionProperty(type=ORESession, name='Pending sessions', description='Sessions that are waiting for approval')
    active_sessions = CollectionProperty(type=ORESession, name='Active sessions', description='Sessions that are currently rendering')
    all_sessions = CollectionProperty(type=ORESession, name='All sessions', description='List of all of the users sessions')
# all panels, except render panel
# Example of wrapping every class 'as is'
from bl_ui import properties_scene
for member in dir(properties_scene):
    subclass = getattr(properties_scene, member)
    try:        subclass.COMPAT_ENGINES.add('RENDERFARMFI_RENDER')
    except:    pass
del properties_scene

from bl_ui import properties_world
for member in dir(properties_world):
    subclass = getattr(properties_world, member)
    try:        subclass.COMPAT_ENGINES.add('RENDERFARMFI_RENDER')
    except:    pass
del properties_world

from bl_ui import properties_material
for member in dir(properties_material):
    subclass = getattr(properties_material, member)
    try:        subclass.COMPAT_ENGINES.add('RENDERFARMFI_RENDER')
    except:    pass
del properties_material

from bl_ui import properties_object
for member in dir(properties_object):
    subclass = getattr(properties_object, member)
    try:        subclass.COMPAT_ENGINES.add('RENDERFARMFI_RENDER')
    except:    pass
del properties_object

def hasSSSMaterial():
    for m in bpy.data.materials:
        if m.subsurface_scattering.use:
            return True
        return False

def tuneParticles():
    for p in bpy.data.particles:
        if (p.type == 'EMITTER'):
            bpy.particleBakeWarning = True
        if (p.type == 'HAIR'):
            if (p.child_type == 'SIMPLE'):
                p.child_type = 'INTERPOLATED'
                bpy.childParticleWarning = True

def hasParticleSystem():
    if (len(bpy.data.particles) > 0):
        print("Found particle system")
        return True
    return False

def hasSimulation(t):
    for o in bpy.data.objects:
        for m in o.modifiers:
            if isinstance(m, t):
                print("Found simulation: " + str(t))
                return True
        return False

def hasFluidSimulation():
    return hasSimulation(bpy.types.FluidSimulationModifier)

def hasSmokeSimulation():
    return hasSimulation(bpy.types.SmokeModifier)

def hasClothSimulation():
    return hasSimulation(bpy.types.ClothModifier)

def hasCollisionSimulation():
    return hasSimulation(bpy.types.CollisionModifier)

def hasSoftbodySimulation():
    return hasSimulation(bpy.types.SoftBodyModifier)

def hasUnsupportedSimulation():
    return hasSoftbodySimulation() or hasCollisionSimulation() or hasClothSimulation() or hasSmokeSimulation() or hasFluidSimulation()

def isFilterNode(node):
    t = type(node)
    return t==bpy.types.CompositorNodeBlur or t==bpy.types.CompositorNodeDBlur

    rd = sce.render
    ore = sce.ore_render
    # Necessary settings for BURP
    rd.resolution_x = ore.resox
    rd.resolution_y = ore.resoy
    sce.frame_start = ore.start
    sce.frame_end = ore.end
    rd.fps = ore.fps
    bpy.file_format_warning = False
    bpy.simulationWarning = False
    bpy.texturePackError = False
    bpy.particleBakeWarning = False
    bpy.childParticleWarning = False
    
    if (rd.image_settings.file_format == 'HDR'):
        rd.image_settings.file_format = 'PNG'
        bpy.file_format_warning = True
    
    # Convert between Blender's image format and BURP's formats
    if (rd.image_settings.file_format == 'PNG'):
        ore.file_format = 'PNG_FORMAT'
    elif (rd.image_settings.file_format == 'OPEN_EXR'):
        ore.file_format = 'EXR_FORMAT'
    elif (rd.image_settings.file_format == 'OPEN_EXR_MULTILAYER'):
        ore.file_format = 'EXR_MULTILAYER_FORMAT'
    elif (rd.image_settings.file_format == 'HDR'):
        ore.file_format = 'PNG_FORMAT'
    else:
        ore.file_format = 'PNG_FORMAT'
        
    if (ore.engine == 'cycles'):
        bpy.context.scene.cycles.samples = ore.samples
        
    if (ore.subsamples <= 0):
        ore.subsamples = 1
    
    if (ore.samples / ore.subsamples < 100.0):
        ore.subsamples = float(ore.samples) / 100.0
    # Multipart support doesn' work if SSS is used
    if ((rd.use_sss == True and hasSSSMaterial()) and ore.parts > 1):
        ore.parts = 1;
    
    if (hasParticleSystem()):
        tuneParticles()
    else:
        bpy.particleBakeWarning = False
        bpy.childParticleWarning = False
    
    if (hasUnsupportedSimulation()):
        simulationWarning = True
    else:
        bpy.simulationWarning = False

def prepareScene():
    sce = bpy.context.scene
    rd = sce.render
    ore = sce.ore_render
    
    print("Packing external textures...")
    try:
        bpy.ops.file.pack_all()
        bpy.texturePackError = False
    except Exception as e:
        bpy.texturePackError = True
        print(e)
    
    linkedData = bpy.utils.blend_paths()
    if (len(linkedData) > 0):
        print("Appending linked .blend files...")
        try:
            bpy.ops.object.make_local(type='ALL')
            bpy.linkedFileError = False
        except Exception as e:
            bpy.linkedFileError = True
            print(e)
    else:
        print("No external .blends used, skipping...")
    
    # Save with a different name
    print("Saving into a new file...")
    bpy.originalFileName = bpy.data.filepath
    print("Original path is " + bpy.originalFileName)
        # If the filename is empty, we'll make one from the path of the user's resource folder
        if (len(bpy.originalFileName) == 0):
            print("No existing file path found, saving to autosave directory")
            savePath = bpy.utils.user_resource("AUTOSAVE")
            try:
                os.mkdir(savePath)
            except Exception as ex:
                print(ex)
            try:
                savePath = savePath + "_renderfarm"
            except Exception as ex:
                print(ex)
            try:
                bpy.ops.wm.save_mainfile(filepath=savePath)
            except Exception as ex:
                print(ex)
            savePath = bpy.originalFileName
            bpy.ops.wm.save_mainfile(filepath=savePath)
    except Exception as e:
        print(e)
    
    print(".blend prepared")

class RenderButtonsPanel():
    bl_space_type = 'PROPERTIES'
    bl_region_type = 'WINDOW'
    bl_context = "render"
    # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here    

class OpSwitchRenderfarm(bpy.types.Operator):
    bl_label = "Switch to Renderfarm.fi"
    bl_idname = "ore.switch_to_renderfarm_render"
    def execute(self, context):
        ore = bpy.context.scene.ore_render
        rd = bpy.context.scene.render
        
        ore.resox = rd.resolution_x
        ore.resoy = rd.resolution_y
        ore.fps = rd.fps
        ore.start = bpy.context.scene.frame_start
        ore.end = bpy.context.scene.frame_end
        if (rd.engine == 'CYCLES'):
            ore.samples = bpy.context.scene.cycles.samples
            ore.engine = 'cycles'
        else:
        bpy.context.scene.render.engine = 'RENDERFARMFI_RENDER'
        return {'FINISHED'}

class OpSwitchBlenderRender(bpy.types.Operator):
    bl_label = "Switch to local render"
    bl_idname = "ore.switch_to_local_render"
    def execute(self, context):
        rd = bpy.context.scene.render
        ore = bpy.context.scene.ore_render
        rd.resolution_x = ore.resox
        rd.resolution_y = ore.resoy
        rd.fps = ore.fps
        bpy.context.scene.frame_start = ore.start
        bpy.context.scene.frame_end = ore.end
        if (bpy.context.scene.ore_render.engine == 'cycles'):
            rd.engine = 'CYCLES'
            bpy.context.scene.cycles.samples = ore.samples
        else:
            bpy.context.scene.render.engine = 'BLENDER_RENDER'
        return {'FINISHED'}
# Copies start & end frame + others from render settings to ore settings
class OpCopySettings(bpy.types.Operator):
    bl_label = "Copy settings from current scene"
    bl_idname = "ore.copy_settings"
    
    def execute(self, context):
        rd = sce.render
        ore = sce.ore_render
        ore.resox = rd.resolution_x
        ore.resoy = rd.resolution_y
        ore.start = sce.frame_start
        ore.end = sce.frame_end
        ore.fps = rd.fps
        return {'FINISHED'}

class EngineSelectPanel(bpy.types.Panel):
    bl_idname = "OBJECT_PT_engineSelectPanel"
    bl_label = "Choose rendering mode"
    bl_space_type = 'PROPERTIES'
    bl_region_type = 'WINDOW'
    bl_context = "render"
    
    def draw(self, context):
        layout = self.layout
        row = layout.row()
        row.operator("ore.switch_to_renderfarm_render", text="Renderfarm.fi", icon='WORLD')
        row.operator("ore.switch_to_local_render", text="Local computer", icon='BLENDER')
        if (bpy.context.scene.render.engine == 'RENDERFARMFI_RENDER'):
            if bpy.found_newer_version == True:
                layout.operator('ore.open_download_location')
            else:
                if bpy.up_to_date == True:
                    layout.label(text='You have the latest version')
                layout.operator('ore.check_update')
                
bpy.utils.register_class(EngineSelectPanel)

class RENDERFARM_MT_Session(bpy.types.Menu):
    bl_label = "Show Session"
    def draw(self, context):
        layout = self.layout
        ore = context.scene.ore_render
        
            layout.operator('ore.completed_sessions')
            layout.operator('ore.accept_sessions')
            layout.operator('ore.active_sessions')
            layout.separator()
            layout.operator('ore.cancelled_sessions')
        else:
            row = layout.row()
            row.label(text="You must login first")
class LOGIN_PT_RenderfarmFi(RenderButtonsPanel, bpy.types.Panel):
    bl_label = 'Login to Renderfarm.fi'
    COMPAT_ENGINES = set(['RENDERFARMFI_RENDER'])
    @classmethod
    def poll(cls, context):
        rd = context.scene.render
        return (rd.use_game_engine==False) and (rd.engine in cls.COMPAT_ENGINES)
    def draw(self, context):
        layout = self.layout
        ore = context.scene.ore_render
        checkStatus(ore)
        
        if (ore.passwordCorrect == False):
            row = layout.row()
            row.label(text="Email or password missing/incorrect", icon='ERROR')
        if ore.hash=='':
            col = layout.column()
            if ore.hash=='':
                col.prop(ore, 'username', icon=bpy.statusMessage['username'])
                col.prop(ore, 'password', icon=bpy.statusMessage['password'])
            layout.operator('ore.login')
        else:
            layout.label(text='Successfully logged in', icon='INFO')
            layout.operator('ore.change_user')

class SESSIONS_PT_RenderfarmFi(RenderButtonsPanel, bpy.types.Panel):
    bl_label = 'My sessions'
    COMPAT_ENGINES = set(['RENDERFARMFI_RENDER'])
    @classmethod
    def poll(cls, context):
        rd = context.scene.render
        return (rd.use_game_engine==False) and (rd.engine in cls.COMPAT_ENGINES)
    def draw(self, context):
        ore = context.scene.ore_render
        if (ore.passwordCorrect == True and ore.loginInserted == True):
            layout = self.layout
            
            layout.template_list(ore, 'all_sessions', ore, 'selected_session', rows=5)
            layout.operator('ore.cancel_session')
            if (bpy.cancelError == True):
                layout.label("This session cannot be cancelled")
                errorTime = time.time() - bpy.errorStartTime
                if (errorTime > 4):
                    bpy.cancelError = False
                    bpy.errorStartTime = -1
            layout.operator('ore.refresh_session_list')
        else:
            layout = self.layout
            layout.label(text="You must login first")
class RENDER_PT_RenderfarmFi(RenderButtonsPanel, bpy.types.Panel):
    bl_label = "Settings"
    COMPAT_ENGINES = set(['RENDERFARMFI_RENDER'])
    
    @classmethod
    def poll(cls, context):
        rd = context.scene.render
        return (rd.use_game_engine==False) and (rd.engine in cls.COMPAT_ENGINES)
    
    def draw(self, context):
        layout = self.layout
        sce = context.scene
        ore = sce.ore_render
        rd = sce.render
        if (ore.passwordCorrect == False or ore.loginInserted == False):
            layout.label(text='You must login first')
        else:
            layout.prop(ore, 'title', icon=bpy.statusMessage['title'])
            layout.label(text="Example: Blue Skies project, scene 8")
            # layout.prop(ore, 'shortdesc', icon=bpy.statusMessage['shortdesc'])
            layout.prop(ore, 'longdesc', icon=bpy.statusMessage['longdesc'])
            layout.label(text="Example: In this shot the main hero is running across a flowery field towards the castle.")
            layout.prop(ore, 'tags', icon=bpy.statusMessage['tags'])
            layout.label(text="Example: blue skies hero castle flowers grass particles")
            layout.prop(ore, 'url')
            layout.label(text="Example: www.sintel.org")
            
            layout.label(text="Please verify your settings", icon='MODIFIER')
            row = layout.row()
            #row.operator('ore.copy_settings')
            #row = layout.row()
            
            layout.label(text="Rendering engine")
            row = layout.row()
            if (ore.engine == 'blender'):
                row.operator('ore.use_blender_render', icon='FILE_TICK')
                row.operator('ore.use_cycles_render')
            elif (ore.engine == 'cycles' ):
                row.operator('ore.use_blender_render')
                row.operator('ore.use_cycles_render', icon='FILE_TICK')
            else:
                row.operator('ore.use_blender_render', icon='FILE_TICK')
                row.operator('ore.use_cycles_render')
            
            row = layout.row()
            
            layout.separator()
            row = layout.row()
            row.prop(ore, 'resox')
            row.prop(ore, 'resoy')
            row = layout.row()
            row.prop(ore, 'start')
            row.prop(ore, 'end')
            row = layout.row()
            row.prop(ore, 'fps')
            row = layout.row()
            if (ore.engine == 'cycles'):
                row.prop(ore, 'samples')
            row = layout.row()
            row.prop(ore, 'memusage')
            #row.prop(ore, 'parts')
            layout.separator()
            row = layout.row()
            
            layout.label(text="Licenses", icon='FILE_REFRESH')
            row = layout.row()
            row.prop(ore, 'inlicense')
            row = layout.row()
            row.prop(ore, 'outlicense')
            
            checkStatus(ore)
            if (len(bpy.errors) > 0):
                bpy.ready = False
            else:
                bpy.ready = True
class UPLOAD_PT_RenderfarmFi(RenderButtonsPanel, bpy.types.Panel):
    bl_label = "Upload to www.renderfarm.fi"
    COMPAT_ENGINES = set(['RENDERFARMFI_RENDER'])
    @classmethod
    def poll(cls, context):
        rd = context.scene.render
        return (rd.use_game_engine==False) and (rd.engine in cls.COMPAT_ENGINES)
    def draw(self, context):
        layout = self.layout
        sce = context.scene
        ore = sce.ore_render
        rd = sce.render
        if (ore.passwordCorrect == False or ore.loginInserted == False):
            layout.label(text="You must login first")
            if (bpy.ready):
                layout.label(text="Policies", icon='LAMP')
                layout.label(text="- The animation must be at least 20 frames long")
                layout.label(text="- No still renders")
                layout.label(text="- No Python scripts")
                layout.label(text="- Memory usage max 4GB")
                layout.label(text="- If your render takes more than an hour / frame:")
                layout.label(text="   * No filter type composite nodes (blur, glare etc.)")
                layout.label(text="   * No SSS")
                layout.label(text="   * No Motion Blur")
                
                layout.separator()
                
                row = layout.row()
                if (bpy.uploadInProgress == True):
                    layout.label(text="------------------------")
                    layout.label(text="- Attempting upload... -")
                    layout.label(text="------------------------")
                if (bpy.file_format_warning == True):
                    layout.label(text="Your output format is HDR", icon='ERROR')
                    layout.label(text="Right now we don't support this file format")
                    layout.label(text="File format will be changed to PNG")
                if (bpy.texturePackError):
                    layout.label(text="There was an error in packing external textures", icon='ERROR')
                    layout.label(text="Make sure that all your textures exist on your computer")
                    layout.label(text="The render will still work, but won't have the missing textures")
                    layout.label(text="You may want to cancel your render above in \"My sessions\"")
                if (bpy.linkedFileError):
                    layout.label(text="There was an error in appending linked .blend files", icon='ERROR')
                    layout.label(text="Your render might not have all the external content")
                    layout.label(text="You may want to cancel your render above in \"My sessions\"")
                if (bpy.particleBakeWarning):
                    layout.label(text="You have a particle simulation", icon='ERROR')
                    layout.label(text="All Emitter type particles must be baked")
                if (bpy.childParticleWarning):
                    layout.label(text="Child particle mode changed!", icon='ERROR')
                    layout.label(text="Renderfarm.fi requires that you use 'Interpolated'")
                if (bpy.simulationWarning):
                    layout.label(text="There is a simulation!", icon='ERROR')
                    layout.label(text="- Fluid simulations aren't supported")
                    layout.label(text="- Collision simulations must be baked")
                row = layout.row()
                row.operator('ore.upload', icon='FILE_TICK')
                if (bpy.infoError == True):
                    layout.label("You must fill in the scene info first", icon='ERROR')
                    errorTime = time.time() - bpy.errorStartTime
                    if (errorTime > 4):
                        bpy.infoError = False
                        bpy.errorStartTime = -1
                layout.label(text="Warning:", icon='LAMP')
                layout.label(text="Blender may seem frozen during the upload!")
                row.operator('ore.reset', icon='FILE_REFRESH')
            else:
                layout.label(text="Fill the scene information first")

def random_string(length):
    import string
    import random
    return ''.join(random.choice(string.ascii_letters) for ii in range(length + 1))

def encode_multipart_data(data, files):
    boundary = random_string(30)
    def get_content_type(filename):
        return 'application/octet-stream' # default this
    def encode_field(field_name):
        return ('--' + boundary,
                'Content-Disposition: form-data; name="%s"' % field_name,
                '', str(data[field_name]))
    def encode_file(field_name):
        filename = files [field_name]
        fcontent = None
        print('encoding', field_name)
        try:
            fcontent = str(open(filename, 'rb').read(), encoding='iso-8859-1')
        except Exception:
            print('Trouble in paradise')
        return ('--' + boundary,
                'Content-Disposition: form-data; name="%s"; filename="%s"' % (field_name, filename),
                'Content-Type: %s' % get_content_type(filename),
                '', fcontent)
    lines = []
    for name in data:
        lines.extend(encode_field(name))
    for name in files:
        lines.extend(encode_file(name))
    lines.extend(('--%s--' % boundary, ''))
    print("joining lines into body")
    body = '\r\n'.join(lines)
    headers = {'content-type': 'multipart/form-data; boundary=' + boundary,
               'content-length': str(len(body))}

    print("headers and body ready")
    return body, headers

    connection = http.client.HTTPConnection(rffi_xmlrpc_upload)
    connection.request('POST', '/burp/storage', *encode_multipart_data(data, files)) # was /file
    response = connection.getresponse()
    res = response.read()
    return res

def md5_for_file(filepath):
    md5hash = hashlib.md5()
    blocksize = 0x10000
    f = open(filepath, "rb")
    while True:
        data = f.read(blocksize)
        if not data:
            break
        md5hash.update(data)
    return md5hash.hexdigest()

def upload_file(key, userid, sessionid, path):
    assert isabs(path)
    assert isfile(path)
    data = {
        'userId': str(userid),
        'sessionKey': key,
        'sessionId': sessionid,
        'md5sum': md5_for_file(path)
    }
    files = {
        'blenderfile': path
    }
    
    return r

def run_upload(key, userid, sessionid, path):
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    print("Starting upload");
    r = upload_file(key, userid, sessionid, path)
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    print("Upload finished")
    o = xmlrpc.client.loads(r)
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    print("Loaded xmlrpc response")
    return o[0][0]

def ore_upload(op, context):
    sce = context.scene
    ore = sce.ore_render
    
    if not bpy.ready:
        op.report(set(['ERROR']), 'Your user or scene information is not complete')
        bpy.infoError = True
        bpy.errorStartTime = time.time()
        bpy.context.scene.render.engine = 'RENDERFARMFI_RENDER'
        return {'CANCELLED'}
    try:
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        print("Creating auth proxy")
        authproxy = xmlrpc.client.ServerProxy(rffi_xmlrpc_secure, verbose=DEV)
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        print("Getting session key")
        res = authproxy.auth.getSessionKey(ore.username, ore.hash)
        key = res['key']
        userid = res['userId']
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        print("Creating server proxy")
        proxy = xmlrpc.client.ServerProxy(rffi_xmlrpc, verbose=DEV) #r'http://xmlrpc.renderfarm.fi/session')
        proxy._ServerProxy__transport.user_agent = 'Renderfarm.fi Uploader/%s' % (bpy.CURRENT_VERSION)
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        print("Creating a new session")
        res = proxy.session.createSession(userid, key)  # This may use an existing, non-rendered session. Prevents spamming in case the upload fails for some reason
        sessionid = res['sessionId']
        key = res['key']
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        print("Session id is " + str(sessionid))
        res = run_upload(key, userid, sessionid, bpy.data.filepath)
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        print("Getting fileid from xmlrpc response data")
        fileid = int(res['fileId'])
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        print("Sending session details for session " + str(sessionid) + " with fileid " + str(fileid))
        res = proxy.session.setTitle(userid, res['key'], sessionid, ore.title)
        res = proxy.session.setLongDescription(userid, res['key'], sessionid, ore.longdesc)
        res = proxy.session.setShortDescription(userid, res['key'], sessionid, ore.shortdesc)
        if len(ore.url)>0:
            res = proxy.session.setExternalURLs(userid, res['key'], sessionid, ore.url)
        res = proxy.session.setStartFrame(userid, res['key'], sessionid, ore.start)
        res = proxy.session.setEndFrame(userid, res['key'], sessionid, ore.end)
        res = proxy.session.setSplit(userid, res['key'], sessionid, ore.parts)
        res = proxy.session.setMemoryLimit(userid, res['key'], sessionid, ore.memusage)
        res = proxy.session.setXSize(userid, res['key'], sessionid, ore.resox)
        res = proxy.session.setYSize(userid, res['key'], sessionid, ore.resoy)
        res = proxy.session.setFrameRate(userid, res['key'], sessionid, ore.fps)
        res = proxy.session.setFrameFormat(userid, res['key'], sessionid, ore.file_format)
        res = proxy.session.setRenderer(userid, res['key'], sessionid, ore.engine)
        res = proxy.session.setSamples(userid, res['key'], sessionid, ore.samples)
        res = proxy.session.setSubSamples(userid, res['key'], sessionid, ore.subsamples)
        if (ore.engine == 'cycles'):
            res = proxy.session.setReplication(userid, res['key'], sessionid, 1)
            if ore.subsamples > 1:
                res = proxy.session.setStitcher(userid, res['key'], sessionid, 'AVERAGE')
        else:
            res = proxy.session.setReplication(userid, res['key'], sessionid, 3)
        res = proxy.session.setOutputLicense(userid, res['key'], sessionid, int(ore.outlicense))
        res = proxy.session.setInputLicense(userid, res['key'], sessionid, int(ore.inlicense))
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        print("Setting primary input file")
        res = proxy.session.setPrimaryInputFile(userid, res['key'], sessionid, fileid)
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        print("Submitting session")
        res = proxy.session.submit(userid, res['key'], sessionid)
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        print("Session submitted")
        op.report(set(['INFO']), 'Submission sent to Renderfarm.fi')
    except xmlrpc.client.Error as v:
        bpy.context.scene.render.engine = 'RENDERFARMFI_RENDER'
        print('ERROR:', v)
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        op.report(set(['ERROR']), 'An XMLRPC error occurred while sending submission to Renderfarm.fi')
    except Exception as e:
        bpy.context.scene.render.engine = 'RENDERFARMFI_RENDER'
        print('Unhandled error:', e)
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        op.report(set(['ERROR']), 'A generic error occurred while sending submission to Renderfarm.fi')
    bpy.context.scene.render.engine = 'RENDERFARMFI_RENDER'
    doRefresh(op)
    return {'FINISHED'}

def setStatus(property, status):
    if status:
        bpy.statusMessage[property] = 'ERROR'
    else:
        bpy.statusMessage[property] = 'TRIA_RIGHT'

def showStatus(layoutform, property, message):
    if bpy.statusMessage[property] == 'ERROR':
        layoutform.label(text='', icon='ERROR')

def checkStatus(ore):
    bpy.errors = []
    if ore.hash=='' and (ore.username=='' or ore.password==''):
        bpy.errors.append('missing_creds')
    
    if '' in {ore.title, ore.longdesc, ore.shortdesc}:
        bpy.errors.append('missing_desc')
        bpy.infoError = True
    
    setStatus('username', ore.hash=='' and ore.username=='')
    setStatus('password', ore.hash=='' and ore.password=='')
    setStatus('title', ore.title=='')
    setStatus('longdesc', ore.longdesc=='')
    setStatus('shortdesc', ore.shortdesc=='')

class OreSession:
    def __init__(self, id, title):
        self.id = id
        self.title = title
        self.frames = 0
        self.startframe = 0
        self.endframe = 0
        self.rendertime = 0
        self.percentage = 0
    def percentageComplete(self):
        totFrames = self.endframe - self.startframe
        if totFrames != 0:
            done = math.floor((self.frames / totFrames)*100)
        
        if done > 100:
            done = 100
def xmlSessionsToOreSessions(sessions, stage=None): #, queue):
    output = []
    for session in sessions:
        s = session['title']
        if stage:
            s = s + ' (' + stage + ')'
        #t = session['timestamps']
        sinfo = OreSession(session['sessionId'], s) 
        if stage in {'Completed', 'Active'}:
            sinfo.frames = session['framesRendered']
        sinfo.startframe = session['startFrame']
        sinfo.endframe = session['endFrame']
        output.append(sinfo)
    return output

def doRefresh(op, rethrow=False):
    sce = bpy.context.scene
    ore = sce.ore_render
    try:
        proxy = xmlrpc.client.ServerProxy(rffi_xmlrpc_secure, verbose=DEV)
        res = proxy.auth.getSessionKey(ore.username, ore.hash)
        userid = res['userID']
        proxy = xmlrpc.client.ServerProxy(rffi_xmlrpc, verbose=DEV)
        bpy.ore_sessions = []

        sessions = proxy.session.getSessions(userid, 'accept', 0, 100, 'full')
        bpy.ore_sessions = xmlSessionsToOreSessions(sessions, stage='Pending')
        bpy.ore_pending_sessions = bpy.ore_sessions

        sessions = proxy.session.getSessions(userid, 'completed', 0, 100, 'full')
        bpy.ore_sessions = xmlSessionsToOreSessions(sessions, stage='Completed')
        bpy.ore_completed_sessions = bpy.ore_sessions

        sessions = proxy.session.getSessions(userid, 'cancelled', 0, 100, 'full')
        bpy.ore_sessions = xmlSessionsToOreSessions(sessions, stage='Cancelled')
        bpy.ore_cancelled_sessions = bpy.ore_sessions

        sessions = proxy.session.getSessions(userid, 'render', 0, 100, 'full')
        bpy.ore_sessions = xmlSessionsToOreSessions(sessions, stage='Rendering')
        bpy.ore_active_sessions = bpy.ore_sessions
        
        updateCompleteSessionList(ore)
        
        return 0
    except xmlrpc.client.Error as v:
        op.report({'WARNING'}, "Error at refresh : " + str(type(v)) + " -> " + str(v.faultCode) + ": " + v.faultString)
        print(v)
        if rethrow:
            raise v
        return 1
    except Exception as v:
        op.report({'WARNING'}, "Non XMLRPC Error at refresh: " + str(v))
        print(v)
        return 1

class ORE_RefreshOp(bpy.types.Operator):
    bl_idname = 'ore.refresh_session_list'
    bl_label = 'Refresh'
    
    def execute(self, context):
        if (result == 0):
            return {'FINISHED'}
        else:
            return {'CANCELLED'}

def updateSessionList(session_list, ore):
    while(len(session_list) > 0):
        session_list.remove(0)
    
    for s in bpy.ore_active_session_queue:
        session_list.add()
        session = session_list[-1]
        session.name = s.title + ' [' + str(s.percentageComplete()) + '% complete]'

def updateCompleteSessionList(ore):
    all_sessions = []
    
    bpy.ore_active_session_queue = bpy.ore_cancelled_sessions
    updateSessionList(ore.rejected_sessions, ore)
    bpy.ore_active_session_queue = bpy.ore_active_sessions
    updateSessionList(ore.active_sessions, ore)
    bpy.ore_active_session_queue = bpy.ore_pending_sessions
    updateSessionList(ore.pending_sessions, ore)
    bpy.ore_active_session_queue = bpy.ore_completed_sessions
    updateSessionList(ore.completed_sessions, ore)
    
    bpy.ore_complete_session_queue = []
    bpy.ore_complete_session_queue.extend(bpy.ore_pending_sessions)
    bpy.ore_complete_session_queue.extend(bpy.ore_active_sessions)
    bpy.ore_complete_session_queue.extend(bpy.ore_completed_sessions)
    bpy.ore_complete_session_queue.extend(bpy.ore_cancelled_sessions)
    
    bpy.ore_active_session_queue = bpy.ore_complete_session_queue
    updateSessionList(ore.all_sessions, ore)

class ORE_OpenDownloadLocation(bpy.types.Operator):
    bl_idname = 'ore.open_download_location'
    bl_label = 'Download new version for your platform'
    def execute(self, context):
        import webbrowser
        webbrowser.open(bpy.download_location)
        return {'FINISHED'}

class ORE_CancelSession(bpy.types.Operator):
    bl_idname = 'ore.cancel_session'
    bl_label = 'Cancel Session'
    def execute(self, context):
        sce = context.scene
        ore = sce.ore_render
        proxy = xmlrpc.client.ServerProxy(rffi_xmlrpc_secure, verbose=DEV)
        if len(bpy.ore_complete_session_queue)>0:
            s = bpy.ore_complete_session_queue[ore.selected_session]
                res = proxy.auth.getSessionKey(ore.username, ore.hash)
                key = res['key']
                userid = res['userId']
                res = proxy.session.cancelSession(userid, key, s.id)