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  1. Oct 21, 2022
  2. Oct 20, 2022
    • demeterdzadik@gmail.com's avatar
      Rigify: Fix feature set not registering · ae3d53a7
      demeterdzadik@gmail.com authored
      When we enable the Rigify add-on with installed feature sets, we were
      trying to register those feature sets as well, but failing because the
      feature set list wasn't populated yet; It would ALWAYS be an empty list.
      
      Moving refresh() inside get_enabled_modules_names() might be better.
      ae3d53a7
    • Damien Picard's avatar
    • Damien Picard's avatar
      Fix T101708: Bug when joining nodes with thick lines · 56d33099
      Damien Picard authored
      Caused by D15961, which changed the behavior of `dpi` and
      `pixel_size`.
      
      Instead of using a single value for `dpifac` (renamed to `dpi_fac`),
      use a value depending on whether we want pixel density or line
      width.
      
      This patch has the side-effect that the line width from the user
      preferences is now respected. It seems more logical that way, but I
      can't test with a hi-dpi display to see how that looks.
      
      If we want to get the old behavior back, we can just get rid of
      `prefs_line_width()` and replace its calls with `dpi_fac()`.
      
      A similar issue was also fixed for Icon Viewer.
      56d33099
    • Damien Picard's avatar
      Fix T71100: Node Wrangler creates nodes on linked node trees · dc90910e
      Damien Picard authored
      Change the global poll function to check that the node tree is not
      from a library, disabling most Node Wrangler operators.
      
      This fixes the issue, not only for material nodes as in the original
      report, but also on compositing node trees from linked scenes and
      geometry nodes.
      dc90910e
    • Sybren A. Stüvel's avatar
      BVH Import: fix scene FPS adjustment · 76ec1eb1
      Sybren A. Stüvel authored
      The `scene.render.fps` setting must be an integer nowadays. Instead of
      storing a `float` there, the rounded FPS is stored as integer, and the
      `fps_base` property is used to scale this to the desired frame rate.
      76ec1eb1
  3. Oct 17, 2022
  4. Oct 14, 2022
  5. Oct 11, 2022
  6. Oct 10, 2022
  7. Oct 09, 2022
  8. Oct 07, 2022
    • Bastien Montagne's avatar
      Fix T99876: FBX exporting animation with 1 fps · f3975a3b
      Bastien Montagne authored
      As suggested by Omar Emara (@OmarSquircleArt), break after first
      matching framerate found, instead of searching the whole list everytime,
      ending up selecting the last matching value.
      
      NTSC 'drop frame' type are rather unusual, they should never be
      auto-selected anyway.
      f3975a3b
  9. Oct 06, 2022
  10. Oct 05, 2022
  11. Oct 04, 2022
  12. Oct 03, 2022
  13. Oct 01, 2022
    • Pullusb's avatar
      GPencil Tools: Fixed empty keyframe error · 9a871959
      Pullusb authored
      Fixed error when no keyframes to draw (gpu_extras.batch.batch_for_shader does not accept empty list in 3.4).
      
      Fixed warning messages from error in some operator's poll.
      9a871959
  14. Sep 29, 2022
  15. Sep 28, 2022
  16. Sep 26, 2022
  17. Sep 25, 2022
  18. Sep 22, 2022
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