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  1. Oct 08, 2012
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  11. Apr 10, 2012
    • Dalai Felinto's avatar
      own patch [#30877] ply exporter to use shared faces when not exporting the normals · 5c872413
      Dalai Felinto authored
      Faces should be exported with shared vertices whenever possible (otherwise this is simply a STL exporter). Since PLY stores normals per vertex it's understandable that we need 'individual' faces when exporting normals. However when this is not the case I think shared vertices should be default behaviour. This is what this patch implement.
      
      Thanks Campbell for reviewing it. Thanks Aldo Zang for reporting it (off trackers, in the old fashion real life)
      5c872413
  12. Mar 23, 2012
  13. Mar 19, 2012
    • Dalai Felinto's avatar
      'bugfix' .ply import/export scripts flip V texture coordinate · f59365ca
      Dalai Felinto authored
      .PLY has no specification for how to represent the texture coordinates.
      The general guideline is to implement this the way is more convenient for the software (this it makes no sense to flip what Blender does internally).
      
      Also, there are some softwares that used to flip V in the past for .ply. This has changed though, and from what I could find in the internet, the current standard is to have the V opposite to what we have in Blender.
      
      Finally I used meshlab for my tests - http://meshlab.sourceforge.net/
      Their sample files (the dount one) shows flipped V in blender.
      
      I hope no one gets unhappy with this commit.
      f59365ca
  14. Mar 16, 2012
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  25. Jul 11, 2011
    • Campbell Barton's avatar
      cleanup · 488e1da9
      Campbell Barton authored
      - remove/comment unused variables
      - remove unused imports
      - fixed some bugs using incorrect variables
      488e1da9
  26. Jun 21, 2011
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