- Jul 01, 2012
-
-
Campbell Barton authored
-
- Jun 30, 2012
-
-
Campbell Barton authored
-
Thomas Larsson authored
-
- Jun 29, 2012
-
-
Campbell Barton authored
-
Campbell Barton authored
-
Campbell Barton authored
options - recursive fracture - source limit - source point noise still work in progress
-
- Jun 27, 2012
-
-
Campbell Barton authored
-
Campbell Barton authored
-
Campbell Barton authored
-
Campbell Barton authored
-
Campbell Barton authored
-
Thomas Larsson authored
MHX importer: Removed some dead code, and now display two digits for minor version number to avoid confusion.
-
- Jun 26, 2012
-
-
Campbell Barton authored
patch from Chris Want to make ply script more useful when imported from other scripts (returning a mesh).
-
- Jun 24, 2012
-
-
Bastien Montagne authored
*Mostly, makes much more intensive use of Blender's FileSelector, to only show relevant files, and allow any pict/video files when "all" is selected (previously e.g. importing mkv's was impossible!). *Style cleaning/refactoring (esp. do not use 'self' for anythin else than a method's object, so made most func member of op class)...
-
Campbell Barton authored
-
Campbell Barton authored
-
- Jun 23, 2012
-
-
Brendon Murphy authored
finished
-
- Jun 22, 2012
-
-
Maurice Raybaud authored
-
- Jun 19, 2012
-
-
Philipp Oeser authored
This should fix [#31801] "OBJ importer doesn't import smoothing groups as sharp edges" reported by Tom Penn. There was code to mark edges as sharp but it was disabled as being too slow. Found a quicker way using bmesh. Reviewed by Campbell.
-
Dany Lebel authored
-
- Jun 18, 2012
-
-
Philipp Oeser authored
-
Philipp Oeser authored
Now the importer assigns the object the same name as the object data. Reviewed by Campbell.
-
Philipp Oeser authored
This should fix [#31835] "OBJ Importer corrupts a model (crash in edit mode)" reported by paul geraskin. The importer did the mesh validation before calculating edges (should be the other way around). Reviewed by Campbell.
-
Kalle-Samuli Riihikoski authored
-
- Jun 17, 2012
-
-
Brendon Murphy authored
-
Campbell Barton authored
-
- Jun 13, 2012
-
-
Thomas Larsson authored
-
- Jun 09, 2012
-
-
Bastien Montagne authored
Code generating frame range was buggy...
-
- Jun 05, 2012
-
-
Pablo Vazquez authored
Elapsed Time off by default, and little fix in positioning.
-
Pablo Vazquez authored
===================== While doing some tutorials, realized that when working fullscreen you often lose perception in how much time passed, resulting in unnecessarily long videos. To tackle this, today I implemented a 'Elapsed Time' feature, with options for color/alpha, size, and reset (to restart the timer without restarting the script). Thanks to Campbell Barton for guidance, ideas, and just being awesome.
-
Campbell Barton authored
-
- Jun 04, 2012
-
-
Daniel Salazar authored
-
Pablo Vazquez authored
- Noticed in some tests[1] that when speeding up even just 2x the maximum fade time felt small, increased max to 10 (but kept softmax as 5)
-
Pablo Vazquez authored
===================== - Use Shift + Alt + C to start display - Panel was getting big, now only show options if it is actually displaying something - Updated Wiki link and bumped version to 1.7 - Little changes here and there
-
Daniel Salazar authored
-
- Jun 03, 2012
-
-
Thomas Larsson authored
-
Pablo Vazquez authored
===================== Some improvements and fixes: - Fade Out Time - option to specify (in seconds) how long until the key event disappears - Mouse icon can be on left or right, regardless if Display Box is On or not - Display Last Operator doesn't rely on whether in box mode or not
-
Campbell Barton authored
-
Campbell Barton authored
-
Campbell Barton authored
-